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extends AudioStreamPlayer
var playback: AudioStreamPlayback = null
var MonoBuffer = preload("res://MonoBuffer.gdns")
var buffer = MonoBuffer.new()
var duration = 3
var samples = buffer.frames(440.0, 44100.0, duration)
var sample_count = samples.size()
var current_count = 0
func _fill_buffer() -> void:
var to_fill = playback.get_frames_available()
while to_fill > 0 && current_count != sample_count:
var sample_index = current_count
playback.push_frame(Vector2.ONE * samples[sample_index]) # Audio frames are stereo.
to_fill -= 1
current_count += 1
func _process(_delta):
if current_count < sample_count:
_fill_buffer()
else:
self.stop()
func _ready() -> void:
self.stream.mix_rate = 44100.0
playback = self.get_stream_playback()
_fill_buffer()
self.play()
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