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Author
2021-12-17
Feature: complete Bell GUI interface!! 🔔
Grant Shangreaux
2021-12-17
Add: more detailed Risset's Bell implementation
Grant Shangreaux
2021-12-10
Add: nonsense
Grant Shangreaux
2021-12-04
Add oscillator back and allow toggling between instrument and waveform in God...
Jacob Lee
2021-12-03
Additive synthesis works! Clean up needed
Jacob Lee
2021-11-24
Refactor envelope to use line iterator
Jacob Lee
2021-11-13
Add: Envelope Iterator implementation and click to trigger note
Grant Shangreaux
2021-11-11
Implement White/Brown noise. Refactor needed
Jacob Lee
2021-11-11
Add: poorly implemented but working amplitude envelope
Grant Shangreaux
2021-11-07
Fix: frequency modulation implementation to be correct :|
Grant Shangreaux
2021-11-07
Feature: frequency modulation MVP implemented :loud-sound:
Grant Shangreaux
2021-11-05
Refactor complete
Jacob Lee
2021-11-02
Bending it like Beckham
Jacob Lee
2021-11-01
Add: mouse control of frequency based on x coord mouse position
Grant Shangreaux
2021-11-01
Add: triangle and sawtooth waveforms
Grant Shangreaux
2021-10-31
Clean: remove clear buffer calls,factor out check_waveform() [godot]
Grant Shangreaux
2021-10-30
Add: square wave and waveform switch interface in godot
Grant Shangreaux
2021-10-30
Add: restructured Osc class preparing for more wave forms
Grant Shangreaux
2021-10-30
Add: phase based sine wave oscillator and comment GDscript
Grant Shangreaux
2021-10-29
Add: pack an Array<Vector2<f32>> of samples and push_buffer
Grant Shangreaux
2021-10-28
Rename MonoBuffer to SineWave and clean up rust code a little bit
Jacob Lee
2021-10-27
Clean up
Jacob Lee
2021-10-27
Fix pitch in rust code and limit to 3 second duration
Jacob Lee
2021-10-27
Feature: working audio from rust into godot
Grant Shangreaux
2021-10-27
Add: main.gd script that loads the MonoBuffer gdns
Grant Shangreaux
2021-10-26
Scorched Earth
Jacob Lee