Age | Commit message (Expand) | Author |
---|---|---|
2021-10-31 | Clean: remove clear buffer calls,factor out check_waveform() [godot] | Grant Shangreaux |
2021-10-30 | Add: square wave and waveform switch interface in godot | Grant Shangreaux |
2021-10-30 | Add: restructured Osc class preparing for more wave forms | Grant Shangreaux |
2021-10-30 | Add: phase based sine wave oscillator and comment GDscript | Grant Shangreaux |
2021-10-29 | Add: pack an Array<Vector2<f32>> of samples and push_buffer | Grant Shangreaux |
2021-10-28 | Rename MonoBuffer to SineWave and clean up rust code a little bit | Jacob Lee |
2021-10-27 | Clean up | Jacob Lee |
2021-10-27 | Fix pitch in rust code and limit to 3 second duration | Jacob Lee |
2021-10-27 | Feature: working audio from rust into godot | Grant Shangreaux |
2021-10-27 | Add: main.gd script that loads the MonoBuffer gdns | Grant Shangreaux |
2021-10-26 | Scorched Earth | Jacob Lee |