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|
;;;; wheelwork.lisp
(in-package #:wheelwork)
(defvar *application* nil
"current application")
(defclass/std unit ()
((cached-model :a)
(container :with :a)
(width height :with :std 1.0)
(rotation x y :with :std 0.0)
(opacity :std 1.0 :doc "0.0 indicates it will not be rendred.")))
(defmethod (setf closer-mop:slot-value-using-class) :after
(newval class (unit unit) slot)
(when (member (closer-mop:slot-definition-name slot)
'(x y width height rotation ))
(setf (cached-model unit) nil)))
(defclass/std container ()
((units :with :a))
(:documentation "Just a list of units. Made into a class so that transformation affine transformations methods can be specialzied on whole groups of units"))
(defun add-unit (container unit)
"Adds a unit to the end of a container (thus affecting render
order). Makes sure to remove the unit from its current container if necessary."
(when (unit-container unit)
(remove-unit unit))
(setf (container-units container)
(nconc (container-units container)
(list unit)))
unit)
(defun remove-unit (unit)
"Removes a unit from its container. Returns T if the unit actually was removed."
(when (unit-container unit)
(setf
(container-units (unit-container unit)) (delete unit (container-units (unit-container units)))
(unit-container unit) nil)
t))
(defclass/std application (container)
((title :with :std "Wheelwork App")
(asset-root :ri :std #P"./" :doc "Directory under which assets are stored.")
(asset-classifiers
:std '(("png" texture))
:doc "ALIST of (EXT CLASS). EXT is a string, file estension. CLASS is a symbol, class name.")
(assets :with :a :std (make-hash-table :test 'equal)
:doc "maps asset names to asset instances.")
(scale :with :std 1.0)
(width height :with :std 800)
(projection :with :a :doc "The projection matrix for the scene. Orthographic by default.")
(window :with :a)
(refocus-on-mousedown-p :std t)
(focus last-motion-target :with :a)
(frame-wait :std (/ 1000 30) :doc "Frames Per Second" :a)))
(defun can-set-projection-p (app)
(and (slot-boundp app 'width)
(slot-boundp app 'height)
(slot-boundp app 'scale)))
(defun set-projection (app)
(when (can-set-projection-p app)
(with-slots (projection scale width height) app
;; set projection matrix
(setf projection (mat:mortho 0.0 (/ width scale) 0 (/ height scale) -1.0 1.0)))))
(defmethod initialize-instance :after ((app application) &key)
(set-projection app))
(defmethod (setf closer-mop:slot-value-using-class) :after
(new-value class (app application) slot)
(when (member (closer-mop:slot-definition-name slot)
'(scale width height))
(set-projection app)))
(defgeneric boot (app)
(:documentation "Specialized for each subclass of
APPLICATION. Responsble for setting the app up once the system
resoruces are avaialble.")
(:method ((app application)) nil))
(defgeneric cleanup (thing)
(:documentation "Clean up applications, textures, and so on.")
(:method ((any t)) nil))
(defmethod cleanup ((app application))
(loop for asset being the hash-value of (application-assets app)
do (cleanup asset))
(call-next-method))
(defmethod cleanup ((container container))
(dolist (u (container-units container))
(cleanup u)))
(defun start (app &key (x :centered) (y :centered))
(sdl2:with-init (:everything)
(sdl2:gl-set-attr :context-major-version 3)
(sdl2:gl-set-attr :context-minor-version 3)
(sdl2:gl-set-attr :context-profile-mask
sdl2-ffi:+sdl-gl-context-profile-core+)
(sdl2:gl-set-attr :doublebuffer 1)
(sdl2:with-window (window
:flags '(:shown :opengl)
:title (application-title app)
:w (application-width app)
:h (application-height app)
:x x :y y)
(setf (application-window app) window)
(sdl2:with-gl-context (ctx window)
(sdl2:gl-make-current window ctx)
(gl:viewport 0 0 (application-width app) (application-height app))
(gl:enable :depth-test)
(let ((*application* app))
(unwind-protect
(progn
(boot app)
(eventloop app))
(cleanup app)))))))
(defvar *frame-time* nil
"Bound and available once per frame. The result of GET-UNIVERSAL-TIME.")
(defgeneric render (thing))
(defmethod render ((app application))
(gl:clear-color 0.0 0.0 0.0 1.0)
(gl:clear :depth-buffer-bit :color-buffer-bit)
(dolist (thing (container-units app))
(render thing))
(sdl2:gl-swap-window (application-window app)))
(defgeneric translate-by (thing dx dy))
(defgeneric rotate-by (thing radians))
(defgeneric scale-by (thing sx sy))
(defgeneric pixel-width (thing))
(defgeneric (setf pixel-width) (newval thing))
(defgeneric pixel-height (thing))
(defgeneric (setf pixel-height) (newval thing))
(defgeneric visible-pixel-at-p (object x y)
(:documentation "returns T if the visible pixel at screen
coordintaes x and y belogns to object. Used for event handling."))
(defgeneric model-matrix (thing)
(:documentation "Returns the model matrix"))
(defmethod model-matrix ((u unit))
(or (cached-model u)
(setf (cached-model u)
(let ((m (mat:meye 4)))
(mat:nmtranslate m (vec:vec (unit-x u) (unit-y u) 0.0))
(mat:nmtranslate m (vec:v* 0.5 (vec:vec (unit-width u) (unit-height u) 0.0)))
(mat:nmrotate m vec:+vz+ (unit-rotation u))
(mat:nmtranslate m (vec:v* -0.5 (vec:vec (unit-width u) (unit-height u) 0.0)))
(mat:nmscale m (vec:vec (unit-width u) (unit-height u) 1.0))
m))))
(defgeneric ensure-loaded (asset)
(:documentation "Ensures that the asset is loaded into memory and ready for use. Returns the asset."))
(defclass/std asset ()
((path :with :ri :std (error "An asset requires a path"))
(loadedp :with :a)))
(defmethod cleanup :around ((asset asset))
(when (asset-loadedp asset)
(call-next-method))
(setf (asset-loadedp asset) nil))
(defmethod ensure-loaded :around ((thing asset))
(unless (asset-loadedp thing)
(call-next-method)
(setf (asset-loadedp thing) t))
thing)
(defclass/std texture (asset)
((width height id mipmap :with :r)
(internal-format image-format :ri :with :std :rgba)
(wrap-s wrap-t :ri :with :std :repeat)
(min-filter mag-filter :ri :with :std :nearest)))
(defmethod cleanup ((texture texture))
(gl:delete-texture (texture-id texture)))
(defmethod ensure-loaded ((texture texture))
(with-slots
(width height id wrap-s wrap-t min-filter mag-filter internal-format image-format)
texture
(pngload:with-png-in-static-vector (png (asset-path texture) :flip-y t)
(setf width (pngload:width png)
height (pngload:height png)
id (gl:gen-texture))
(gl:bind-texture :texture-2d id)
(gl:tex-parameter :texture-2d :texture-wrap-s wrap-s)
(gl:tex-parameter :texture-2d :texture-wrap-t wrap-t)
(gl:tex-parameter :texture-2d :texture-min-filter min-filter)
(gl:tex-parameter :texture-2d :texture-mag-filter mag-filter)
(gl:tex-image-2d :texture-2d
0
internal-format
width
height
0
image-format
:unsigned-byte
(pngload:data png))
(gl:bind-texture :texture-2d 0)
(when (texture-mipmap texture)
(gl:generate-mipmap :texture-2d)))))
(defclass/std event-handler ()
((event-type handler-function :ri))
(:metaclass closer-mop:funcallable-standard-class))
(defmethod initialize-instance :after ((eh event-handler) &key)
(with-slots (handler-function) eh
(closer-mop:set-funcallable-instance-function eh handler-function)))
(defclass/std listener ()
((keydown keyup mousedown mouseup mousemove mousewheel focus blur perframe
:r :with :type (or null event-handler) :std nil)
(keydown-table
keyup-table
mousedown-table
mouseup-table
mousemove-table
mousewheel-table
focus-table
blur-table
perframe-table
:static
:std (make-hash-table)
:doc "Keyed by DISPLAY-UNIT instance, holds an EVENT-HANDLER if handler is defined for unit."))
(:documentation "Event handlers per object. The static hash tables
are keyed by UNIT and hold Event-Handler instances."))
(defclass/std interactive-unit (unit)
((listener :type (or null listener) :std nil :a)))
(defun set-handler (unit handler)
(when (null (listener unit))
(setf (listener unit) (make-instance 'listener)))
(setf
(slot-value (listener unit) (event-type handler)) handler
(gethash unit (listener-table-for (listener unit) (event-type handler))) t))
(defun unset-handler (unit handler-or-event-type)
"Handler can be an instance of EVENT-HANDLER or can be a symbol
whose name is an event type."
(when (listener unit)
(let ((event-type (etypecase handler-or-event-type
(keyword (intern (symbol-name handler-or-event-type)))
(symbol (intern (symbol-name handler-or-event-type)))
(event-handler (event-type handler-or-event-type)))))
(setf (slot-value (listener unit) event-type) nil)
(remhash unit (listener-table-for (listener unit) event-type)))))
(defun listener-table-for (listener event-type)
(ecase event-type
(keydown (keydown-table listener))
(keyup (keyup-table listener))
(mousedown (mousewheel-table listener))
(mouseup (mouseup-table listener))
(mousemove (mousemove-table listener))
(mousewheel (mousewheel-table listener))
(focus (focus-table listener))
(blur (blur-table listener))
(perframe (perframe-table listener))))
(defun should-listen-for-p (listener event-type)
(plusp (hash-table-count (listener-table-for listener event-type))))
(defun refocus-on (target &optional (app *application*))
"Handles changing application focus, calling appropriate blur and focus handlers."
(when-let (blur-handler (and (application-focus app)
(get-handler-for (application-focus app) 'blur)))
(funcall blur-handler (application-focus app)))
(setf (application-focus app) target)
(when-let (focus-handler (get-handler-for target 'focus))
(funcall focus-handler target)))
(defun get-focus (&optional (app *application*))
(or (application-focus app) app))
(defun get-handler-for (unit event-type)
"EVENT-TYPE must be one of the slot value names for WHEELWORK::LISTENER."
(?> (unit) listener #$(slot-value $listener event-type)))
(defun eventloop-keydown (app sdl-keysym)
(let ((target (get-focus app)))
(when-let (handler (get-handler-for target 'keydown))
(apply handler
target
(sdl2:scancode sdl-keysym)
(sdl2:mod-keywords (sdl2:mod-value sdl-keysym))))))
(defun eventloop-keyup (app sdl-keysym)
(let ((target (get-focus app)))
(when-let (handler (get-handler-for target 'keyup))
(apply handler
target
(sdl2:scancode sdl-keysym)
(sdl2:mod-keywords (sdl2:mod-value sdl-keysym))))))
(defun contains-point-p (unit px py)
(with-slots (x y width height) unit
(and (<= x px (+ x width))
(<= y py (+ y height)))))
(defun unit-under (app x y)
(labels
((finder (thing)
(etypecase thing
(container
(find-if #'finder (container-units thing) :from-end t))
(unit
(when (contains-point-p thing x y)
(return-from unit-under thing))))))
(finder app)))
(defun screen-to-world (x y &optional (app *application*))
(with-slots (height scale) app
(list (/ x scale) (/ (- height y) scale))))
(defun eventloop-mousebuttondown (app x y clicks button)
"Searches for a handler to handle applies it if found.
Additionally, if the APPLICATION's REFOCUS-ON-MOUSEDOWN-P is T, try to
give focus to whatever was clicked."
(destructuring-bind (x y) (screen-to-world x y)
(when-let (target (unit-under app x y))
(when (refocus-on-mousedown-p app)
(refocus-on target))
(when-let (handler (get-handler-for target 'mousedown))
(funcall handler target x y clicks button)))))
(defun eventloop (app)
(sdl2:with-event-loop (:method :poll)
(:mousebuttondown
(:x x :y y :clicks clicks :button button)
(eventloop-mousebuttondown app x y clicks button))
(:keydown
(:keysym keysym)
(eventloop-keydown app keysym))
(:keyup
(:keysym keysym)
(eventloop-keyup app keysym))
(:idle () (render app))
(:quit () t)))
(defclass/std bitmap (interactive-unit)
((texture :ri :std (error "A bitmap requires a texture."))
(vao shader :with :r :static)))
(defmethod cleanup ((bitmap bitmap))
(with-slots (vao shader) bitmap
(when vao
(gl:delete-vertex-arrays (list vao)))
(when shader
(gl:delete-program shader))
(setf vao nil
shader nil)))
(defun shader-by-type (type)
(case type
(:vertex :vertex-shader)
(:geometry :geometry-shader)
(:fragment :fragment-shader)))
(defun gl-shader (type stage)
(let ((shader (gl:create-shader type)))
(gl:shader-source shader (varjo:glsl-code stage))
(gl:compile-shader shader)
(unless (gl:get-shader shader :compile-status)
(error "failed to compile ~a shader:~%~a~%"
type (gl:get-shader-info-log shader)))
shader))
(defun create-shader (&rest sources)
(let* ((stages
(varjo:rolling-translate
(mapcar (lambda (source)
(destructuring-bind (type inputs uniforms code) source
(varjo:make-stage type inputs uniforms '(:330) code)))
sources)))
(shaders
(loop
:for stage :in stages
:for source :in sources
:collect (gl-shader (shader-by-type (car source))
stage)))
(program (gl:create-program)))
(dolist (shader shaders) (gl:attach-shader program shader))
(gl:link-program program)
(unless (gl:get-program program :link-status)
(error "failed to link program: ~%~a~%"
(gl:get-program-info-log program)))
(dolist (shader shaders)
(gl:detach-shader program shader)
(gl:delete-shader shader))
program))
(defun gl-array (type &rest contents)
(let ((array (gl:alloc-gl-array type (length contents))))
(dotimes (i (length contents) array)
(setf (gl:glaref array i) (elt contents i)))))
(defmacro with-gl-array ((var type &rest contents) &body body)
`(let ((,var (gl-array ,type ,@contents)))
(unwind-protect (progn ,@body)
(gl:free-gl-array ,var))))
(define-symbol-macro +float-size+
(cffi:foreign-type-size :float))
(defmethod initialize-instance :after ((bitmap bitmap) &key)
(with-slots (vao shader width height texture) bitmap
(setf texture (ensure-loaded texture)
height (texture-height texture)
width (texture-width texture))
(unless shader
(setf shader
(create-shader
'(:vertex
((vert :vec2))
((transform :mat4))
((values
(* transform (vari:vec4 vert 0.0 1.0))
vert))) ;color
'(:fragment
((tc :vec2))
((tex :sampler-2d))
((let ((frag (vari:texture tex tc)))
(if (< (aref frag 3) 0.01)
(vari:discard)
frag))))))
(gl:program-uniformi
shader
(gl:get-uniform-location shader "TEX")
0))
(unless vao
(setf vao (gl:gen-vertex-array))
(gl:bind-vertex-array vao)
(let ((vbo (gl:gen-buffer)))
(with-gl-array (verts :float
0.0 1.0
1.0 0.0
0.0 0.0
0.0 1.0
1.0 1.0
1.0 0.0 )
(gl:bind-buffer :array-buffer vbo)
(gl:buffer-data :array-buffer :static-draw verts)))
(gl:enable-vertex-attrib-array 0)
(gl:vertex-attrib-pointer 0 2 :float 0 (* +float-size+ 2) 0)
(gl:bind-buffer :array-buffer 0)
(gl:bind-vertex-array 0))))
(defmethod render ((bitmap bitmap))
(with-slots (texture vao shader) bitmap
(gl:active-texture 0)
(gl:bind-texture :texture-2d (texture-id texture))
(gl:use-program shader)
(gl:program-uniform-matrix-4fv
shader
(gl:get-uniform-location shader "TRANSFORM")
(mat:marr (mat:m* (application-projection *application*) (model-matrix bitmap))))
(gl:bind-vertex-array vao)
(gl:draw-arrays :triangles 0 6)
(gl:bind-vertex-array 0)))
(defun asset-class-for (asset-id &optional (app *application*))
"Given an asset-id (see GET-ASSET), retrieve the symbol name of a
the class that will be used to instantiate the asset object. That
class should be a subclass of ASSET. Additional clases can be added
to the application's ASSET-CLASSIFIERS association list."
(second (assoc (pathname-type asset-id) (asset-classifiers app) :test #'string-equal)))
(defun get-asset (asset-id &optional (app *application*))
"ASSET-ID is a pathname namestring relative to the application's
ASSET-ROOT. GET-ASSET retrieves an already-available asset from the
application's ASSETS table, or, if not available, loads the asset from
disk."
(or (gethash asset-id (application-assets app))
(setf (gethash asset-id (application-assets app))
(ensure-loaded
(make-instance (asset-class-for asset-id)
:path (uiop:merge-pathnames* asset-id (asset-root app)))))))
(defmacro defhandler (name handler)
(let ((handler-var (gensym)))
`(let ((,handler-var ,handler))
(if-let (extant (and (fboundp ',name)
(fdefinition ',name)))
(closer-mop:set-funcallable-instance-function extant (handler-function ,handler-var))
(setf (fdefinition ',name) ,handler-var)))))
(defmacro on-perframe
((target time) &body body)
`(make-instance
'event-handler
:event-type 'wheelwork::perframe
:handler-function (lambda (,target ,time)
(declare (ignorable ,target ,time))
,@body)))
(defmacro on-keydown
((target scancode modifiers) &body body)
"Creates a lambda suitable for the value of a keydown event
handler. The function accepts two positional arguments TARGET and
SCANCODE and one &REST argument MODIFIERS.
SCANCODE will be a keyword of the form :SCANCODE-A, :SCANCODE-B ...
The members of MODIFIERS look like :LSHIFT, :RCTRL, RALT, etc"
`(make-instance
'event-handler
:event-type 'wheelwork::keydown
:handler-function (lambda (,target ,scancode &rest ,modifiers)
(declare (ignorable ,target ,scancode ,modifiers))
,@body)))
(defmacro on-keyup ((target scancode modifiers) &body body)
"Creates a lambda suitable for the value of a keyup event
handler. The function accepts two positional arguments TARGET and
SCANCODE and one &REST argument MODIFIERS.
SCANCODE will be a keyword of the form :SCANCODE-A, :SCANCODE-B ...
The members of MODIFIERS look like :LSHIFT, :RCTRL, RALT, etc"
`(make-instance
'event-handler
:event-type 'wheelwork::keyup
:handler-function (lambda (,target ,scancode &rest ,modifiers)
(declare (ignorable ,target ,scancode ,modifiers))
,@body)))
(defmacro on-mousemove
((target x y xrel yrel state) &body body)
`(make-instance
'event-handler
:event-type 'wheelwork::mousemove
:handler-function (lambda (,target ,x ,y ,xrel ,yrel ,state)
(declare (ignorable ,target ,x ,y ,xrel ,yrel ,state))
,@body)))
(defmacro on-mousedown
((target x y clicks button) &body body)
`(make-instance
'event-handler
:event-type 'wheelwork::mousedown
:handler-function (lambda (,target ,x ,y ,clicks ,button)
(declare (ignorable ,target ,x ,y ,clicks ,button))
,@body)))
(defmacro on-mouseup
((target x y clicks button) &body body)
`(make-instance
'event-handler
:event-type 'wheelwork::mouseup
:handler-function (lambda (,target ,x ,y ,clicks ,button)
(declare (ignorable ,target ,x ,y ,clicks ,button))
,@body)))
(defmacro on-mousewheel
((target x y dir) &body body)
`(make-instance
'event-handler
:event-type 'wheelwork::mousewheel
:handler-function (lambda (,target ,x ,y ,dir)
(declare (ignorable ,target ,x ,y ,dir))
,@body)))
(defmacro on-blur
((target) &body body)
`(make-instance
'event-handler
:event-type 'wheelwork::blur
:handler-function (lambda (,target)
(declare (ignorable ,target))
,@body)))
(defmacro on-focus
((target) &body body)
`(make-instance
'event-handler
:event-type 'wheelwork::focus
:handler-function (lambda (,target)
(declare (ignorable ,target))
,@body)))
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