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;;;; wheelwork.asd
(asdf:defsystem #:wheelwork
:description "A sprite system for games and GUIs"
:author "colin <colin@cicadas.surf>"
:license "Artistic-2.0"
:version "0.0.1"
:serial t
:depends-on (#:cl-opengl
#:sdl2
#:varjo
#:defclass-std
#:3d-vectors
#:3d-matrices
#:hyperquirks
#:pngload
#:closer-mop
#:lambda-riffs
#:cl-fond)
:pathname "src/"
:components ((:file "package")
(:file "protocol")
(:file "utils")
(:module "gl"
:components ((:file "util")
(:file "texture")
(:file "shader")))
(:module "assets"
:components ((:file "asset")
(:file "png")
(:file "font")))
(:module "core-units"
:components ((:file "unit")
(:file "container")
(:file "affine")))
(:module "events"
:components ((:file "event-handler")
(:file "listener-and-interactive")))
(:module "interactive-units"
:components ((:file "bitmap")
(:file "text")))
(:file "application")
(:file "wheelwork")))
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