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;;;; wheelwork.asd
(asdf:defsystem #:wheelwork
:description "A sprite system for games and GUIs"
:author "colin <colin@cicadas.surf>"
:license "GPL-3.0"
:version "0.0.2"
:serial t
:depends-on (#:cl-opengl
#:sdl2
#:varjo
#:defclass-std
#:3d-vectors
#:3d-matrices
#:pngload
#:closer-mop
#:cl-fond)
:pathname "src/"
:components ((:file "package")
(:file "protocol")
(:file "utils")
(:file "grid-geometry")
(:file "region")
(:file "pre-exit-hooks")
(:module "gl"
:components ((:file "util")
(:file "texture")
(:file "shader")))
(:module "assets"
:components ((:file "asset")
(:file "png")
(:file "font")))
(:module "core"
:components ((:file "unit")))
(:module "events"
:components ((:file "event-handler")
(:file "listener")))
(:module "interactive"
:components ((:file "interactive")
(:file "image")
(:file "text")
(:file "frameset")
(:file "sprite")
(:file "canvas")))
(:file "canvas-language")
(:file "application")
(:file "wheelwork")))
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