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;;;; wheelwork.lisp
(in-package #:wheelwork)
(defun start (app &key (x :centered) (y :centered))
(sdl2:with-init (:everything)
(sdl2:gl-set-attr :context-major-version 3)
(sdl2:gl-set-attr :context-minor-version 3)
(sdl2:gl-set-attr :context-profile-mask
sdl2-ffi:+sdl-gl-context-profile-core+)
(sdl2:gl-set-attr :doublebuffer 1)
(sdl2:with-window (window
:flags '(:shown :opengl)
:title (application-title app)
:w (application-width app)
:h (application-height app)
:x x :y y)
(setf (application-window app) window)
(sdl2:with-gl-context (ctx window)
(sdl2:gl-make-current window ctx)
(gl:viewport 0 0 (application-width app) (application-height app))
;(gl:enable :depth-test)
(let ((*application* app))
(unwind-protect
(progn
(boot app)
(eventloop app)
(shutdown app))
(cleanup app)))))))
(defun refocus-on (target &optional (app *application*))
"Sets focus of application to TARGET. This works whether or not
TARGET is FOCUSABLEP"
(setf (application-focus app) target))
(defun get-focus (&optional (app *application*))
(or (application-focus app) app))
(defun get-handlers-for (unit event-type)
"EVENT-TYPE must be one of the slot value names for WHEELWORK::LISTENER."
(?> (unit) listener #$(slot-value $listener event-type)))
(defun eventloop-keydown (app sdl-keysym)
(let ((target (get-focus app)))
(when-let (handlers (get-handlers-for target 'keydown))
(dolist (handler handlers)
(apply handler
target
(sdl2:scancode sdl-keysym)
(sdl2:mod-keywords (sdl2:mod-value sdl-keysym)))))))
(defun eventloop-keyup (app sdl-keysym)
(let ((target (get-focus app)))
(when-let (handlers (get-handlers-for target 'keyup))
(dolist (handler handlers)
(apply handler
target
(sdl2:scancode sdl-keysym)
(sdl2:mod-keywords (sdl2:mod-value sdl-keysym)))))))
(defun get-rect (unit)
"Returns a list of vectors representing the path of the smallest
rectangle that encloses the unit. The rectangle is scaled and rotated."
(with-accessors ((x unit-x) (y unit-y) (w unit-width) (h unit-height) (r unit-rotation)) unit
(let ((m
(mat:meye 4))
(tr
(vec:vec (+ x (* 0.5 w)) (+ y (* 0.5 h)) 0.0)))
(mat:nmtranslate m tr)
(mat:nmrotate m vec:+vz+ r)
(mat:nmtranslate m (vec:v* -1.0 tr))
(list (mat:m* m (vec:vec x y 0.0 1.0))
(mat:m* m (vec:vec x (+ y h) 0.0 1.0))
(mat:m* m (vec:vec (+ x w) (+ y h) 0.0 1.0))
(mat:m* m (vec:vec (+ x w) y 0.0 1.0))
(mat:m* m (vec:vec x y 0.0 1.0))))))
(defun counterclockwisep (a b c)
(> (* (- (vec:vx b) (vec:vx a))
(- (vec:vy c) (vec:vy a)))
(* (- (vec:vy b) (vec:vy a))
(- (vec:vx c) (vec:vx a)))))
(defun intersectp (a b c d)
(or (vec:v= a c) (vec:v= a d) (vec:v= b c) (vec:v= b d)
(and (not (eq (counterclockwisep a c d) (counterclockwisep b c d)))
(not (eq (counterclockwisep a b c) (counterclockwisep a b d))))))
(defun path-bounds (path)
"Path is a list of vectors representing 2d points. Returns the
bounds and width and height as a plist of the form
(:top N :left N :right N :bottom N :width N :height N)
This is the smallest UNROTATED RECTANGLE that contains the points in
the path."
(loop
with max-x = nil
and max-y = nil
and min-x = nil
and min-y = nil
for vec in path
for x = (vec:vx vec)
for y = (vec:vy vec)
when (or (null max-x) (< max-x x))
do (setf max-x x)
when (or (null min-x) (< x min-x))
do (setf min-x x)
when (or (null max-y) (< max-y y))
do (setf max-y y)
when (or (null min-y) (< y min-y))
do (setf min-y y)
finally
(return (list :top max-y :left min-x :right max-x :bottom min-y
:width (- max-x min-x)
:height (- max-y min-y)))))
(defun contains-point-p (unit px py)
(let* ((pt
(vec:vec px py 0.0 1.0))
(poly
(get-rect unit))
(bounds
(path-bounds poly))
(corner
;; creating a point guaranteed to be outside of poly
(vec:vec (- (getf bounds :left) (getf bounds :width))
(- (getf bounds :bottom) (getf bounds :height))
0.0 1.0)))
(loop for (p1 p2 . more) on poly
while p2
when (intersectp p1 p2 pt corner)
count 1 into intersection-count
finally
(progn
(return (oddp intersection-count))))))
(defun unit-under (app x y)
(labels
((finder (thing)
(etypecase thing
(container
(find-if #'finder (container-units thing) :from-end t))
(unit
(when (contains-point-p thing x y)
(return-from unit-under thing))))))
(finder app)))
(defun screen-to-world (x y &optional (app *application*))
(with-slots (height scale) app
(list (/ x scale) (/ (- height y) scale))))
(defun eventloop-mousebuttondown (app wx wy clicks button)
"Searches for a handler to handle applies it if found.
Additionally, if the APPLICATION's REFOCUS-ON-MOUSEDOWN-P is T, try to
give focus to whatever was clicked."
(destructuring-bind (x y) (screen-to-world wx wy)
(let ((target
(or (unit-under app x y) ; if no unit is under the mouse,
app))) ; then target the app itself
(when (and (refocus-on-mousedown-p app) (focusablep target))
(refocus-on target))
(when-let (handlers (get-handlers-for target 'mousedown))
(dolist (handler handlers)
(funcall handler target x y clicks button wx wy))))))
(defun eventloop-mousebuttonup (app wx wy clicks button)
(when (should-listen-for-p 'mouseup app)
(destructuring-bind (x y) (screen-to-world wx wy)
(when-let* ((target (or (unit-under app x y)
app))
(handlers (get-handlers-for target 'mouseup)))
(dolist (handler handlers)
(funcall handler target x y clicks button wx wy))))))
(defun eventloop-mousemotion (app wx wy wxrel wyrel state)
(when (should-listen-for-p 'mousemotion app)
(destructuring-bind (x y) (screen-to-world wx wy)
(destructuring-bind (xrel yrel) (screen-to-world wxrel wyrel)
(when-let* ((target (or (unit-under app x y)
app))
(handlers (get-handlers-for target 'mousemotion)))
(dolist (handler handlers)
(funcall handler target x y xrel yrel state wx wy wxrel wyrel)))))))
(defun eventloop-mousewheel (app wx wy dir)
(when (should-listen-for-p 'mousewheel app)
(when-let* ((focus (get-focus app))
(handlers (get-handlers-for focus 'mousewheel)))
(dolist (handler handlers)
(funcall handler focus wx wy dir)))))
(defun eventloop (app)
(sdl2:with-event-loop (:method :poll)
(:mousebuttondown
(:x x :y y :clicks clicks :button button)
(eventloop-mousebuttondown app x y clicks button))
(:mousemotion
(:x x :y y :xrel xrel :yrel yrel :state state)
(eventloop-mousemotion app x y xrel yrel state))
(:mousebuttonup
(:x x :y y :clicks clicks :button button)
(eventloop-mousebuttonup app x y clicks button))
(:keydown
(:keysym keysym)
(eventloop-keydown app keysym))
(:keyup
(:keysym keysym)
(eventloop-keyup app keysym))
(:mousewheel
(:x x :y y :direction dir)
(eventloop-mousewheel app x y dir))
(:idle () (render app))
(:quit () t)))
(defclass/std animation (unit interactive)
((frames :with :doc "A 2d array of TEXTURE instances. Its dimensiosn are (set-index texture-index)")
(framesets :with :i :r :type integer :std 1 :doc "The number of sets")
(current-frameset current-frame :std 0 :a)
(fps :with :std 1)
(last-frame :with :std (get-universal-time) :a :doc "Time of last frame advance")))
(defun asset-class-for (asset-id &optional (app *application*))
"Given an asset-id (see GET-ASSET), retrieve the symbol name of a
the class that will be used to instantiate the asset object. That
class should be a subclass of ASSET. Additional clases can be added
to the application's ASSET-CLASSIFIERS association list."
(second (assoc (pathname-type asset-id) (asset-classifiers app) :test #'string-equal)))
(defun get-asset (asset-id &key (app *application*) asset-args)
"ASSET-ID is a pathname namestring relative to the application's
ASSET-ROOT. GET-ASSET retrieves an already-available asset from the
application's ASSETS table, or, if not available, loads the asset from
disk.
ASSET-ARGS is a plist to pass to make-instance for the given resource.
"
(or (gethash asset-id (application-assets app))
(setf (gethash asset-id (application-assets app))
(ensure-loaded
(apply 'make-instance
(asset-class-for asset-id)
:path (uiop:merge-pathnames* asset-id (asset-root app))
asset-args)))))
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