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;;;; package.lisp
(defpackage #:wheelwork
(:use #:cl)
(:nicknames #:ww)
(:local-nicknames (#:mat #:3d-matrices)
(#:vec #:3d-vectors))
(:import-from #:defclass-std #:defclass/std)
(:import-from #:alexandria
#:when-let #:when-let* #:if-let)
(:export
;; Affine API
#:height
#:radians
#:rotation
#:scale-by
#:scale-x
#:scale-y
#:units-intersect-p
#:width
#:x
#:y
;; application API
#:application
#:application-focus
#:application-height
#:application-width
#:application-window
#:appplication-scale
#:asset-classifiers
#:asset-root
#:boot
#:fps
#:get-asset
#:get-focus
#:refocus-on
#:refocus-on-mousedown-p
#:shutdown
#:start
;; Display Tree Managmennt
#:add-unit
#:container
#:container-bottom
#:container-left
#:container-right
#:container-top
#:container-units
#:drop-unit
;; Event Handler API
#:add-handler
#:defhandler
#:on-after-added
#:on-before-added
#:on-before-dropped
#:on-blur
#:on-focus
#:on-keydown
#:on-keyup
#:on-mousedown
#:on-mousemotion
#:on-mousewheel
#:on-perframe
#:remove-handler
;; Event Names, useful for dropping whole classes of events from a
;; unit
#:after-added
#:before-added
#:before-dropped
#:blur
#:focus
#:keydown
#:keyup
#:mousedown
#:mousemotion
#:mouseup
#:mousewheel
#:perframe
;; Generic and APIs
#:unit-container
#:unit-visbilep
;; Specific Unit Classes and APIs
#:bitmap
#:button
#:button-bg
#:button-down
#:button-on-press
#:button-on-release
#:button-up
#:frameset
#:frameset-index
#:make-frameset
#:runningp
#:text
#:text-color
#:sprite
#:current-frameset
#:sprite-frameset
#:sprite-frameset-key))
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