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;;;; button.lisp
(in-package #:wheelwork)
(defclass/std button (unit interactive)
((up down :with
:std (error "UP and DOWN lots are required")
:doc "Any affine renderable unit")
(bg :with)
(on-press on-release :doc "Function accepting the button."))
(:documentation "A basic button class. The UP and DOWN slots should
be filled with renderable objects having the same size."))
(defhandler button-released
(on-mouseup ()
(with-slots (up down on-release) target
(setf (unit-visiblep up) t
(unit-visiblep down) nil)
(when on-release
(funcall on-release target)))))
(defhandler button-pressed
(on-mousedown ()
(with-slots (up down on-press) target
(setf (unit-visiblep up) nil
(unit-visiblep down) t)
(when on-press
(funcall on-press target)))))
(defmethod initialize-instance :after ((button button) &key)
(add-handler button #'button-pressed)
(add-handler button #'button-released)
(with-slots (up down bg) button
(when bg
(setf (unit-container bg) button
(unit-visiblep bg) t))
(setf (unit-visiblep down) nil
(unit-visiblep up) t
(unit-container up) button
(unit-container down) button)))
(defmethod cleanup ((button button))
(with-slots (up down bg) button
(when bg (cleanup bg))
(cleanup up)
(cleanup down)))
(defmethod render ((button button))
(with-slots (up down bg) button
(when bg (render bg))
(if (unit-visiblep up)
(render up)
(render down))))
(defmethod x ((button button))
(x (button-up button)))
(defmethod (setf x) (newval (button button))
(with-slots (up down bg) button
(when bg
(setf (x bg) newval))
(setf (x up) newval
(x down) newval)))
(defmethod y ((button button))
(y (button-up button)))
(defmethod (setf y) (newval (button button))
(with-slots (up down bg) button
(when bg
(setf (y bg) newval))
(setf (y up) newval
(y down) newval)))
(defmethod scale-x ((thing button))
(scale-x (button-up thing)))
(defmethod (setf scale-x) (newval (button button))
(with-slots (up down bg) button
(when bg
(setf (scale-x bg) newval))
(setf (scale-x up) newval
(scale-x down) newval)))
(defmethod scale-y ((thing button))
(scale-y (button-up thing)))
(defmethod (setf scale-y) (newval (button button))
(with-slots (up down bg) button
(when bg
(setf (scale-y bg) newval))
(setf (scale-y up) newval
(scale-y down) newval)))
(defmethod rotation ((thing button))
(rotation (button-up thing)))
(defmethod (setf rotation) (newval (button button))
(with-slots (up down bg) button
(when bg
(setf (rotation bg) newval))
(setf (rotation up) newval
(rotation down) newval)))
(defmethod width ((thing button))
(width (button-up thing)))
(defmethod (setf width) (newval (button button))
(with-slots (up down bg) button
(when bg
(setf (width bg) newval))
(setf (width up) newval
(width down) newval)))
(defmethod height ((thing button))
(height (button-up thing)))
(defmethod (setf height) (newval (button button))
(with-slots (up down bg) button
(when bg
(setf (height bg) newval))
(setf (height up) newval
(height down) newval)))
(defun make-texture-button (up down &key pressed released)
"UP and DOWN should be strings naming assets to use as the up and
down images for the button."
(make-instance
'button
:on-press pressed :on-release released
:up (make-instance 'bitmap :texture (get-asset up))
:down (make-instance 'bitmap :texture (get-asset down))))
(defun make-text-button
(font up down
&key
pressed released
down-font
(up-color #(1.0 1.0 1.0 1.0))
(down-color #(1.0 1.0 1.0 1.0)))
(make-instance
'button
:on-release released :on-press pressed
:up (make-instance
'text
:content up
:color up-color
:font font)
:down (make-instance
'text
:content down
:color down-color
:font (or down-font font))))
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