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;;;; unit.lisp
(in-package #:wheelwork)
(defclass/std unit ()
((cached-model cached-projected-matrix cached-rectangle :a)
(visiblep :with :std t)
(in-scene-p :with :a :std nil)
(region :with :std *application*
:doc "The screen region where the unit will be visible.")
(base-width base-height :r :std 1.0 :doc "Determined by content.")
(scale-x scale-y :std 1.0)
(rotation x y :std 0.0)))
(defmethod render :around ((unit unit))
(when (unit-visiblep unit)
(if (not (eq *application* (unit-region unit)))
(let ((sb
(gl:get* :scissor-box))
(scale
(application-scale *application*)))
(with-slots (left right top bottom) (unit-region unit)
(gl:scissor (* left scale)
(* bottom scale)
(* scale (- right left))
(* scale (- top bottom)))
(call-next-method))
(gl:scissor (aref sb 0) (aref sb 1) (aref sb 2) (aref sb 3)))
(call-next-method))))
(defmethod (setf closer-mop:slot-value-using-class) :after
(newval class (unit unit) slot)
(case (closer-mop:slot-definition-name slot)
((x y scale-x scale-y rotation)
(setf (cached-model unit) nil
(cached-projected-matrix unit) nil
(cached-rectangle unit) nil))))
(defun scale-by (unit amount)
(with-accessors ((sx scale-x) (sy scale-y)) unit
(setf sx (* amount sx)
sy (* amount sy))))
(defun set-width-preserve-aspect (unit new-width)
(scale-by unit (/ new-width (width unit))))
(defun set-height-preserve-aspect (unit new-height)
(scale-by unit (/ new-height (height unit) )))
(defmethod width ((unit unit))
(with-slots (scale-x base-width) unit
(* scale-x base-width)))
(defmethod height ((unit unit))
(with-slots (scale-y base-height) unit
(* scale-y base-height)))
(defmethod (setf width) (newval (unit unit))
(with-slots (scale-x base-width) unit
(setf scale-x (coerce (/ newval base-width) 'single-float))))
(defmethod (setf height) (newval (unit unit))
(with-slots (scale-y base-height) unit
(setf scale-y (coerce (/ newval base-height) 'single-float))))
(defmethod model-matrix :around ((u unit))
(or (cached-model u)
(setf (cached-model u)
(call-next-method))))
(defmethod model-matrix ((u unit))
(let ((m (mat:meye 4)))
(with-slots (x y base-width scale-x base-height scale-y rotation) u
(let ((uw (* base-width scale-x))
(uh (* base-height scale-y)))
(mat:nmtranslate m (vec:vec x y 0.0))
(mat:nmtranslate m (vec:v* 0.5 (vec:vec uw uh 0.0)))
(mat:nmrotate m vec:+vz+ rotation)
(mat:nmtranslate m (vec:v* -0.5 (vec:vec uw uh 0.0)))
(mat:nmscale m (vec:vec uw uh 1.0))))
m))
(defun projected-matrix (unit)
(or (cached-projected-matrix unit)
(setf (cached-projected-matrix unit)
(mat:marr (mat:m* (application-projection *application*)
(model-matrix unit))))))
(defmethod get-rect ((unit unit))
(or (cached-rectangle unit)
(setf (cached-rectangle unit)
(with-accessors ((x x) (y y) (w width) (h height) (r rotation)) unit
(let ((m
(mat:meye 4))
(tr
(vec:vec (+ x (* 0.5 w)) (+ y (* 0.5 h)) 0.0)))
(mat:nmtranslate m tr)
(mat:nmrotate m vec:+vz+ r)
(mat:nmtranslate m (vec:v* -1.0 tr))
(list (mat:m* m (vec:vec x y 0.0 1.0))
(mat:m* m (vec:vec x (+ y h) 0.0 1.0))
(mat:m* m (vec:vec (+ x w) (+ y h) 0.0 1.0))
(mat:m* m (vec:vec (+ x w) y 0.0 1.0))
(mat:m* m (vec:vec x y 0.0 1.0))))))))
(defun units-intersect-p (au1 au2)
"Returns T if the two units AU1 an AU2 intersect. Both must implement GET-RECT."
(paths-intersect-p (get-rect au1) (get-rect au2)))
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