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;;;; unit.lisp

(in-package #:wheelwork)

(defclass/std unit ()
  ((cached-model cached-projected-matrix cached-rectangle :a)
   (visiblep :with :std t)
   (in-scene-p :with :a :std nil)
   (region :with :std *application*
                 :doc "The screen region where the unit will be visible.")
   (base-width base-height :r :std 1.0 :doc "Determined by content.")
   (scale-x scale-y :std 1.0)
   (rotation x y :std 0.0)))

(defmethod render :around ((unit unit))
  (when (unit-visiblep unit)
    (if (not (eq *application* (unit-region unit))) 
        (let ((sb
                (gl:get* :scissor-box))
              (scale
                (application-scale *application*)))
          (with-slots (left right top bottom) (unit-region unit)
            (gl:scissor (* left scale)
                        (* bottom scale)
                        (* scale (- right left))
                        (* scale (- top bottom)))
            (call-next-method))
          (gl:scissor (aref sb 0) (aref sb 1) (aref sb 2) (aref sb 3)))
        (call-next-method))))

(defmethod (setf closer-mop:slot-value-using-class) :after
    (newval class (unit unit) slot)
  (case (closer-mop:slot-definition-name slot)
    ((x y scale-x scale-y rotation)
     (setf (cached-model unit) nil
           (cached-projected-matrix unit) nil
           (cached-rectangle unit) nil))))

(defun scale-by (unit amount)
  (with-accessors ((sx scale-x) (sy scale-y)) unit
    (setf sx (* amount sx)
          sy (* amount sy))))

(defun set-width-preserve-aspect (unit new-width)
  (scale-by unit (/ new-width (width unit))))

(defun set-height-preserve-aspect (unit new-height)
  (scale-by unit (/ new-height (height unit) )))

(defmethod width ((unit unit))
  (with-slots (scale-x base-width) unit
    (* scale-x base-width)))

(defmethod height ((unit unit))
  (with-slots (scale-y base-height) unit
    (* scale-y base-height)))

(defmethod (setf width) (newval (unit unit))
  (with-slots (scale-x base-width) unit
    (setf scale-x (coerce (/ newval base-width) 'single-float))))

(defmethod (setf height) (newval (unit unit))
  (with-slots (scale-y base-height) unit
    (setf scale-y (coerce (/ newval base-height) 'single-float))))

(defmethod model-matrix :around ((u unit))
  (or (cached-model u)
      (setf (cached-model u)
            (call-next-method))))

(defmethod model-matrix ((u unit))
  (let ((m (mat:meye 4)))
    (with-slots (x y base-width scale-x base-height scale-y rotation) u 
      (let ((uw (* base-width scale-x))
            (uh (* base-height scale-y)))
        (mat:nmtranslate m (vec:vec x y 0.0))

        (mat:nmtranslate m (vec:v* 0.5 (vec:vec uw uh 0.0)))
        (mat:nmrotate  m vec:+vz+ rotation)
        (mat:nmtranslate m (vec:v* -0.5 (vec:vec uw uh 0.0)))
        
        (mat:nmscale m (vec:vec uw uh 1.0))))
    m))


(defun projected-matrix (unit)
  (or (cached-projected-matrix unit)
      (setf (cached-projected-matrix unit)
            (mat:marr (mat:m* (application-projection *application*)
                              (model-matrix unit))))))

(defmethod get-rect ((unit unit))
  (or (cached-rectangle unit)
      (setf (cached-rectangle unit)
            (with-accessors ((x x) (y y) (w width) (h height) (r rotation)) unit
              (let ((m
                      (mat:meye 4))
                    (tr
                      (vec:vec (+ x (* 0.5 w)) (+ y (* 0.5 h)) 0.0)))
                (mat:nmtranslate m tr)
                (mat:nmrotate  m vec:+vz+ r)
                (mat:nmtranslate m (vec:v* -1.0 tr))
                
                (loop for vec in (list (mat:m* m (vec:vec x y 0.0 1.0))
                                       (mat:m* m (vec:vec x (+ y h) 0.0 1.0))
                                       (mat:m* m (vec:vec (+ x w) (+ y h) 0.0 1.0))
                                       (mat:m* m (vec:vec (+ x w) y 0.0 1.0))
                                       (mat:m* m (vec:vec x y 0.0 1.0)))
                      collect (list (vec:vx vec)
                                    (vec:vy vec))))))))

(defun  units-intersect-p (au1 au2)
  "Returns T if the two units AU1 an AU2 intersect. Both must implement GET-RECT."
  (paths-intersect-p (get-rect au1) (get-rect au2)))