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;;;; examples/08-pong.lisp
(defpackage #:ww.examples/8
(:use #:cl)
(:export #:start)
(:import-from #:defclass-std #:defclass/std))
(in-package #:ww.examples/8)
(defclass/std solo-pong (ww::application)
((paddle ball game-over intro-text)))
(defclass/std mobile ()
((dx dy dr :std 0)))
(defclass/std paddle (ww::bitmap mobile) ())
(defclass/std ball (ww::bitmap mobile) ())
(defun random-velocity (&optional (size 1.0))
(* size (if (< 0.5 (random 1.0))
(random 1.0)
(* -1 (random 1.0)))))
(defun advance-pos (thing)
(with-accessors ((dr dr) (dx dx) (dy dy) (x ww::x) (y ww::y) (r ww::rotation)) thing
(incf x dx)
(incf y dy)
(incf r dr)
(setf dr (decay dr)))) ;; rotation diminishes every round, just aesthetic.
(defun decay (val &optional (amount 0.01))
(cond
((zerop val)
val)
((plusp val)
(- val amount))
((minusp val)
(+ val amount))))
(defun avg (&rest args)
(loop for x in args
sum x into total
sum 1 into count
finally (return (/ total count))))
(defun sqrt+ (val)
(if (plusp val) (sqrt val)
(* -1 (sqrt (abs val)))))
(defun clamp (lo val hi)
(max lo (min val hi)))
(ww::defhandler pong-perframe
(ww::on-perframe (app)
(with-slots (paddle ball game-over) app
(when (ww::units-intersect-p paddle ball)
(setf
;; dy just reverses direction
(dy ball) (* -1 (dy ball))
;; average dx of the two
(dx ball) (avg (dx ball) (dx paddle))
;; no logic to it dr change, just aesthetic
(dr ball) (avg (sqrt+ (sqrt+ (dx paddle))) (dr ball)))
;; its a good idea to advance the ball position after every collision
;; this prevents the ball from "getting stuck" contstantly colliding
;; with an object / wall.
(advance-pos ball))
;; since the dx of the paddle only changes when the paddle
;; moves we should have it decay if its just been sitting
;; still. Mostly for aesthetics. It looks funny if a
;; stationary paddle speeds up the ball.
(setf (dx paddle) (decay (dx paddle) 1))
;; here we just check the bounds, bounce when the ball hits the top left or right
;; and signal game over if it hits the bottom.
(with-accessors
((dx dx) (dy dy) (bx ww::x) (by ww::y) (w ww::width) (h ww::height)) ball
(cond
((<= 600 (+ by h))
(setf dy (* -1 dy)
by (- 600 h))
(advance-pos ball))
((<= 800 (+ bx w))
(setf dx (* -1 dx)
bx (- 800 w))
(advance-pos ball))
((<= bx 0)
(setf dx (* -1 dx)
bx 0))
((<= by 0)
(setf (ww::unit-visiblep game-over) t)))
(setf bx (clamp 0.0 bx (- 800 w)))
;; and whatever else happens, advance the ball position.
(advance-pos ball)))))
(ww::defhandler pong-mousemove
(ww::on-mousemotion (app)
(setf (ww::x (paddle app))
(- x (* 0.5 (ww::width (paddle app))))
;; using dx to store some motion informaton
;; used to chagne dx and dr in the ball
(dx (paddle app)) xrel))) ; xrel is supplied by default by on-mousemotion
(ww::defhandler press-to-start
(ww::on-keydown (app)
"Sets up the ball, paddle, and game over text."
;; first remove the intro text and keydown handler.
(ww::drop-unit (intro-text app))
(ww::remove-handler app #'press-to-start)
(let* ((ball
(make-instance
'ball
:texture (ww::get-asset "Fezghoul.png")
:x 400 :y 300
:dr (random-velocity)
:dx (random-velocity 10)
:dy 8))
(paddle
(make-instance
'paddle
:texture (ww::get-asset "GelatinousCube.png")
:x 400
:y 0))
(game-over
(make-instance
'ww::text
:font (ww::get-asset "Ticketing.ttf")
:content "Game Over"
:visiblep nil
:x 300
:y 300
:scale-x 3.0
:scale-y 3.0)))
(setf (ww::width paddle) 120
(ww::height paddle) 20
(paddle app) paddle
(ball app) ball
(game-over app) game-over)
(ww::add-unit app ball)
(ww::add-unit app paddle)
(ww::add-unit app game-over)
(ww::add-handler app #'pong-mousemove)
(ww::add-handler app #'pong-perframe))))
(defmethod ww::boot ((app solo-pong))
(ww::add-unit
app
(setf (intro-text app)
(make-instance
'ww::text
:content "Press any key to start"
:font (ww::get-asset "Ticketing.ttf")
:x 160
:y 300
:scale-x 3.0
:scale-y 3.0)))
(ww::add-handler app #'press-to-start))
(defun start ()
(ww::start
(make-instance
'solo-pong
:fps 60
:width 800
:height 600
:refocus-on-mousedown-p nil
:title "Now the lonely can enjoy pong."
:asset-root
(merge-pathnames
"examples/"
(asdf:system-source-directory :wheelwork)))))
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