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-rw-r--r--wheelwork.lisp92
1 files changed, 75 insertions, 17 deletions
diff --git a/wheelwork.lisp b/wheelwork.lisp
index 16eccad..5807f30 100644
--- a/wheelwork.lisp
+++ b/wheelwork.lisp
@@ -8,14 +8,47 @@
(defclass/std unit ()
((cached-model cached-projected-matrix :a)
(container :with :a)
- (width height :with :std 1.0)
+ (base-width base-height :r :std 1.0 :doc "Determined by content.")
+ (scale-x scale-y :with :std 1.0)
(rotation x y :with :std 0.0)
(opacity :std 1.0 :doc "0.0 indicates it will not be rendred.")))
+(defgeneric unit-width (unit))
+(defgeneric unit-height (unit))
+(defgeneric (setf unit-width) (newval unit))
+(defgeneric (setf unit-height) (newval unit))
+
+(defun scale-by (unit amount)
+ (with-slots (scale-x scale-y) unit
+ (setf scale-x (* amount scale-x)
+ scale-y (* amount scale-y))))
+
+(defun set-width-preserve-aspect (unit new-width)
+ (scale-by unit (/ new-width (unit-width unit))))
+
+(defun set-height-preserve-aspect (unit new-height)
+ (scale-by unit (/ new-height (unit-height unit) )))
+
+(defmethod unit-width ((unit unit))
+ (with-slots (scale-x base-width) unit
+ (* scale-x base-width)))
+
+(defmethod unit-height ((unit unit))
+ (with-slots (scale-y base-height) unit
+ (* scale-y base-height)))
+
+(defmethod (setf unit-width) (newval (unit unit))
+ (with-slots (scale-x base-width) unit
+ (setf scale-x (coerce (/ newval base-width) 'single-float))))
+
+(defmethod (setf unit-height) (newval (unit unit))
+ (with-slots (scale-y base-height) unit
+ (setf scale-y (coerce (/ newval base-height) 'single-float))))
+
(defmethod (setf closer-mop:slot-value-using-class) :after
(newval class (unit unit) slot)
(case (closer-mop:slot-definition-name slot)
- ((x y width height rotation )
+ ((x y scale-x scale-y rotation)
(setf (cached-model unit) nil
(cached-projected-matrix unit) nil))))
@@ -296,18 +329,24 @@ necessary."
(:documentation "Returns the raw array of the model matrix after it
has been prjected by the application's projecion matrix"))
-(defmethod model-matrix ((u unit))
+(defmethod model-matrix :around ((u unit))
(or (cached-model u)
(setf (cached-model u)
- (let ((m (mat:meye 4)))
- (mat:nmtranslate m (vec:vec (unit-x u) (unit-y u) 0.0))
+ (call-next-method))))
- (mat:nmtranslate m (vec:v* 0.5 (vec:vec (unit-width u) (unit-height u) 0.0)))
- (mat:nmrotate m vec:+vz+ (unit-rotation u))
- (mat:nmtranslate m (vec:v* -0.5 (vec:vec (unit-width u) (unit-height u) 0.0)))
-
- (mat:nmscale m (vec:vec (unit-width u) (unit-height u) 1.0))
- m))))
+(defmethod model-matrix ((u unit))
+ (let ((m (mat:meye 4)))
+ (with-slots (x y base-width scale-x base-height scale-y rotation) u
+ (let ((uw (* base-width scale-x))
+ (uh (* base-height scale-y)))
+ (mat:nmtranslate m (vec:vec x y 0.0))
+
+ (mat:nmtranslate m (vec:v* 0.5 (vec:vec uw uh 0.0)))
+ (mat:nmrotate m vec:+vz+ rotation)
+ (mat:nmtranslate m (vec:v* -0.5 (vec:vec uw uh 0.0)))
+
+ (mat:nmscale m (vec:vec uw uh 1.0))))
+ m))
(defmethod projected-matrix ((thing unit))
(or (cached-projected-matrix thing)
@@ -400,7 +439,7 @@ TARGET is FOCUSABLEP"
(sdl2:mod-keywords (sdl2:mod-value sdl-keysym))))))
(defun contains-point-p (unit px py)
- (with-slots (x y width height) unit
+ (with-accessors ((x unit-x) (y unit-y) (width unit-width) (height unit-height)) unit
(and (<= x px (+ x width))
(<= y py (+ y height)))))
@@ -548,9 +587,9 @@ give focus to whatever was clicked."
(cffi:foreign-type-size :float))
(defmethod initialize-instance :after ((bitmap bitmap) &key)
- (with-slots (vao shader width height texture) bitmap
- (setf height (texture-height texture)
- width (texture-width texture))
+ (with-slots (vao shader base-width base-height texture) bitmap
+ (setf base-height (texture-height texture)
+ base-width (texture-width texture))
(unless shader
(setf shader
(create-shader
@@ -647,8 +686,24 @@ ASSET-ARGS is a plist to pass to make-instance for the given resource.
(vao elem-count :r)
(shader :with :static :r)))
+(defmethod model-matrix ((text text))
+ (let ((m (mat:meye 4)))
+ (with-slots (x y base-width base-height scale-x scale-y rotation) text
+ (mat:nmtranslate m (vec:vec x y 0.0))
+
+ (mat:nmtranslate m (vec:v* 0.5 (vec:vec (* scale-x base-width)
+ (* scale-y base-height)
+ 0.0)))
+ (mat:nmrotate m vec:+vz+ rotation)
+ (mat:nmtranslate m (vec:v* -0.5 (vec:vec (* scale-x base-width)
+ (* scale-y base-height)
+ 0.0)))
+
+ (mat:nmscale m (vec:vec scale-x scale-y 1.0)))
+ m))
+
(defmethod initialize-instance :after ((text text) &key)
- (with-slots (content font vao elem-count shader) text
+ (with-slots (content font vao elem-count shader base-width base-height scale-x scale-y) text
(unless shader
(setf shader
(create-shader
@@ -665,7 +720,10 @@ ASSET-ARGS is a plist to pass to make-instance for the given resource.
((* color (aref (vari:texture tex tc) 0)))))))
(multiple-value-bind (vao% count%) (cl-fond:compute-text (font-object font) content)
(setf vao vao%
- elem-count count%))))
+ elem-count count%))
+ (hq:with-plist (l r (top t) b) (cl-fond:compute-extent (font-object font) content)
+ (setf base-width ((- r l))
+ base-height (+ top b)))))
(defmethod cleanup ((text text))
(with-slots (vao shader) text