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Diffstat (limited to 'src/interactive/image.lisp')
-rw-r--r-- | src/interactive/image.lisp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/interactive/image.lisp b/src/interactive/image.lisp new file mode 100644 index 0000000..7c84df3 --- /dev/null +++ b/src/interactive/image.lisp @@ -0,0 +1,86 @@ +;;;; image.lisp + +(in-package #:wheelwork) + +(defvar *image-shader-program* nil + "Cached for later cleanup.") +(defvar *image-vao* nil) + +(defvar *image-count* 0 + "Used by finalizers to determin if the shader should be destroyed.") + +(defun image-finalizer () + "executed after a image has been reclaimed by gc. decrements image +count and destroys shader-program if necessary." + (decf *image-count*) + (unless (plusp *image-count*) + (when *image-vao* + (gl:delete-vertex-arrays (list *image-vao*)) + (setf *image-vao* nil)) + (when *image-shader-program* + (gl:delete-program *image-shader-program*) + (setf *image-shader-program* nil)))) + +(defclass/std image (affine interactive) + ((texture :ri :std (error "A image requires a texture.")))) + +(defmethod initialize-instance :after ((image image) &key) + (incf *image-count*) + (trivial-garbage:finalize image #'image-finalizer) + (with-slots (base-width base-height texture) image + (setf base-height (texture-height texture) + base-width (texture-width texture)) + (unless *image-shader-program* + (setf *image-shader-program* + (create-shader + '(:vertex + ((vert :vec2)) + ((transform :mat4)) + ((values + (* transform (vari:vec4 vert 0.0 1.0)) + vert))) ;color + '(:fragment + ((tc :vec2)) + ((tex :sampler-2d)) + ((let ((frag (vari:texture tex tc))) + (if (< (aref frag 3) 0.01) + (vari:discard) + frag)))))) + (gl:program-uniformi + *image-shader-program* + (gl:get-uniform-location *image-shader-program* "TEX") + 0)) + (unless *image-vao* + (setf *image-vao* (gl:gen-vertex-array)) + (gl:bind-vertex-array *image-vao*) + (let ((vbo (gl:gen-buffer))) + (with-gl-array (verts :float + 0.0 1.0 + 1.0 0.0 + 0.0 0.0 + + 0.0 1.0 + 1.0 1.0 + 1.0 0.0 ) + (gl:bind-buffer :array-buffer vbo) + (gl:buffer-data :array-buffer :static-draw verts))) + (gl:enable-vertex-attrib-array 0) + (gl:vertex-attrib-pointer 0 2 :float 0 (* +float-size+ 2) 0) + (gl:bind-buffer :array-buffer 0) + (gl:bind-vertex-array 0)))) + +(defmethod cleanup ((image image)) + (image-finalizer)) + +(defmethod render ((image image)) + (with-slots (texture) image + (gl:active-texture 0) + (gl:bind-texture :texture-2d (texture-id texture)) + (gl:use-program *image-shader-program*) + (gl:program-uniform-matrix-4fv + *image-shader-program* + (gl:get-uniform-location *image-shader-program* "TRANSFORM") + (projected-matrix image)) + (gl:bind-vertex-array *image-vao*) + (gl:draw-arrays :triangles 0 6) + (gl:bind-vertex-array 0))) |