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-rw-r--r--src/interactive-units/text.lisp91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/interactive-units/text.lisp b/src/interactive-units/text.lisp
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+++ b/src/interactive-units/text.lisp
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+;;;; units/text.lisp
+
+(in-package #:wheelwork)
+
+(defclass/std text (unit interactive)
+ ((font :with :ri :std (error "A font is required") :type font)
+ (content :with :ri :std "")
+ (color :with :std #(1.0 1.0 1.0 1.0))
+ (vao elem-count newlines :r)
+ (shader :with :static :r)))
+
+(defmethod model-matrix ((text text))
+ (let ((m (mat:meye 4)))
+ (with-slots (font newlines x y base-width base-height scale-x scale-y rotation) text
+ (let* ((text-height
+ (cl-fond:text-height (font-object font)))
+ (baseline-offset
+ (* newlines text-height))
+ (rotation-baseline-offset
+ (* 2 newlines text-height )))
+ (mat:nmtranslate m (vec:vec x
+ (+ y
+ (*
+ scale-y
+ baseline-offset))
+ 0.0))
+
+ (mat:nmtranslate m (vec:v* 0.5 (vec:vec (* scale-x base-width)
+ (* scale-y (- base-height rotation-baseline-offset) )
+ 0.0)))
+ (mat:nmrotate m vec:+vz+ rotation)
+ (mat:nmtranslate m (vec:v* -0.5 (vec:vec (* scale-x base-width )
+ (* scale-y (- base-height rotation-baseline-offset))
+ 0.0))))
+
+ (mat:nmscale m (vec:vec scale-x scale-y 1.0))
+ m)))
+
+(defmethod initialize-instance :after ((text text) &key)
+ (with-slots (content newlines font vao elem-count shader base-width base-height scale-x scale-y) text
+ (unless shader
+ (setf shader
+ (create-shader
+ '(:vertex
+ ((vert :vec2) (col :vec2))
+ ((transform :mat4))
+ ((values
+ (* transform (vari:vec4 vert 0.0 1.0))
+ col)))
+ '(:fragment
+ ((tc :vec2))
+ ((tex :sampler-2d)
+ (color :vec4))
+ ((* color (aref (vari:texture tex tc) 0)))))))
+ (multiple-value-bind (vao% count%) (cl-fond:compute-text (font-object font) content)
+ (setf vao vao%
+ elem-count count%))
+ (setf newlines (count #\newline content))
+ (hq:with-plist (l r) (cl-fond:compute-extent (font-object font) content)
+ (setf base-width (- r l)
+ base-height (* (cl-fond:text-height (font-object font))
+ (1+ newlines))))))
+
+(defmethod cleanup ((text text))
+ (with-slots (vao shader) text
+ (gl:delete-vertex-arrays (list vao))
+ (when shader
+ (gl:delete-program shader))
+ (setf vao nil
+ shader nil)))
+
+(defmethod render ((text text))
+ (with-slots (shader font vao elem-count color) text
+ (gl:use-program shader)
+ (gl:active-texture 0)
+ (gl:bind-texture :texture-2d (cl-fond:texture (font-object font)))
+ (gl:program-uniform-matrix-4fv
+ shader
+ (gl:get-uniform-location shader "TRANSFORM")
+ (projected-matrix text))
+ (gl:program-uniformi
+ shader
+ (gl:get-uniform-location shader "TEX")
+ 0)
+ (gl:program-uniformfv
+ shader
+ (gl:get-uniform-location shader "COLOR")
+ color)
+ (gl:bind-vertex-array vao)
+ (%gl:draw-elements :triangles elem-count :unsigned-int 0)
+ (gl:bind-vertex-array 0)))