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authorColin Okay <colin@cicadas.surf>2022-07-19 06:45:16 -0500
committerColin Okay <colin@cicadas.surf>2022-07-19 06:45:16 -0500
commit3c1df8b7807f772887dc3d85725059c4dbe75cca (patch)
tree9a02be7dff5b9e3e10c13b4f08f5fb487aca0d2c /README.org
parent3e5fb0e5ceb14475164b2a97187c0164ad465cc3 (diff)
[rename] bitmap/image
Diffstat (limited to 'README.org')
-rw-r--r--README.org4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.org b/README.org
index 1deaeca..f266ef9 100644
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@@ -142,7 +142,7 @@ There are a few convenience functions also defined that use the above functions
The affine units are things like:
-+ ~bitmap~: display an image that has been loaded from a file asset (currently only png is supported)
++ ~image~: display an image that has been loaded from a file asset (currently only png is supported)
+ ~text~: display text
+ ~frameset~: display an animated sequence of images
+ ~sprite~: display a "bundle" of framesets
@@ -264,7 +264,7 @@ Assets are resources loaded from disk. The application's ~asset-classifiers~ l
Every asset has a "key", which is just a string path name that is relative to the application's ~asset-root~. These keys are used by ~get-asset~ to fetch assets, possibly loading them for the first time if they have not been previously fetched.
-Some classes (like ~text~ or ~bitmap~) require an instance of an asset class to fill one of their instance slots (like ~font~ or ~texture~) in order to work properly.
+Some classes (like ~text~ or ~image~) require an instance of an asset class to fill one of their instance slots (like ~font~ or ~texture~) in order to work properly.
E.g. In ~examples/03-font-render.lisp~ you see