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authorColin Okay <colin@cicadas.surf>2022-07-08 12:19:56 -0500
committerColin Okay <colin@cicadas.surf>2022-07-08 12:19:56 -0500
commit3463a5456e83f1d9d1ebaacb521ce49da76c7b37 (patch)
treeb2f5d0167a224efd0dacae401938b70059396dd7 /README.org
parent1cba62c355602528890ecf8f669f5362e4c4d9a7 (diff)
[doc] readme bug
Diffstat (limited to 'README.org')
-rw-r--r--README.org2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.org b/README.org
index 0b3065b..df6702a 100644
--- a/README.org
+++ b/README.org
@@ -87,7 +87,7 @@ It isn't enough to define a subclass, you must also implement a ~ww:boot~ method
#+end_src
-You can see that it does very little. It first creates an instance of [[*Text][text]], with the appropriate scale and starting position. Then it just sets the app's ~intro-text~ slot to the newly created text before adding to the scene.
+You can see that it does very little. It first creates an instance of ~text~ with the appropriate scale and starting position. Then it just sets the app's ~intro-text~ slot to the newly created text before adding to the scene.
It ends by adding a handler to the app called ~press-to-start~, where presumably, the rest of the game is set up.