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authorColin Okay <colin@cicadas.surf>2022-07-16 09:21:34 -0500
committerColin Okay <colin@cicadas.surf>2022-07-16 09:21:34 -0500
commit91a7fd9f7bb347d2c4d9652e443a3d485ccf4da3 (patch)
tree7583cd4c9c9047dfb9313e77326760e56d39306f
parentb20698fa4cc47bc092b54a338aa37f8771ddf091 (diff)
[doc] updated the readme
-rw-r--r--README.org3
1 files changed, 1 insertions, 2 deletions
diff --git a/README.org b/README.org
index 1bb649b..437d5a1 100644
--- a/README.org
+++ b/README.org
@@ -140,13 +140,13 @@ More specifically, you can use the following accessor functions on them:
There are a few convenience functions also defined that use the above functions under-the-hood. I'm not including them here because the API is still stabilizing.
-
The affine units are things like:
+ ~bitmap~: display an image that has been loaded from a file asset (currently only png is supported)
+ ~text~: display text
+ ~frameset~: display an animated sequence of images
+ ~sprite~: display a "bundle" of framesets
++ ~canvas~: display a region of mutable pixels
*** Events & Event Handling
@@ -258,7 +258,6 @@ Likewise you can drop an event handler
If ~handler-or-event-type~ is an event handler instance, it is removed if present. If ~handler-or-event-type~ is symbol whose ~symbol-name~ is the name of an event (e.g. ~:mousedown~ or ~'perframe~), then all handlers of that type are removed from the unit.
-
*** The Asset Protocol
Assets are resources loaded from disk. The application's ~asset-classifiers~ list associates file extensions (like "ttf", and "png") with classes (like ~font~ and ~png~) that load and prepare assets for use in an application.