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author | Grant Shangreaux <grant@unabridgedsoftware.com> | 2022-01-22 14:05:01 -0600 |
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committer | Grant Shangreaux <grant@unabridgedsoftware.com> | 2022-01-22 14:05:01 -0600 |
commit | 7879a9a52bd35254a72db4f310b121911a5c2dcb (patch) | |
tree | f46e368750591298d615e3005de6862f6d6c244a | |
parent | 0678f718e61f23ef846a942449ab2e042526f16e (diff) |
Docs: basic README.md file
-rw-r--r-- | README.md | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..e41b924 --- /dev/null +++ b/README.md @@ -0,0 +1,12 @@ +# Elisp Wink Mafia + +I'm interested in creating some kind of murder mystery game, and decided to +start by implementing an AI that can play the game of "if the killer winks +at you, you're dead". + + +The program is in the [Emacs org-mode document, mafia.org](./mafia.org). +You should be able to run it by opening it in Emacs and evaluating the +main source block `mafia` by pressing `C-c C-c` with your cursor on it. +Then the command `mafia-play` will be available which will simulate the +"game" at whatever point this code is at. |