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AgeCommit message (Expand)Author
2021-11-09Clean: move Osc into a file moduleGrant Shangreaux
2021-11-09Docs: update commentsGrant Shangreaux
2021-11-07Fix: frequency modulation implementation to be correct :|Grant Shangreaux
2021-11-07Feature: frequency modulation MVP implemented :loud-sound:Grant Shangreaux
2021-11-05Refactor completeJacob Lee
2021-11-05Feature: refactored interface to MonoSynth :musical_keyboard:Grant Shangreaux
2021-11-02Bending it like BeckhamJacob Lee
2021-11-01Add: mouse control of frequency based on x coord mouse positionGrant Shangreaux
2021-11-01Add: triangle and sawtooth waveformsGrant Shangreaux
2021-10-30Add: square wave and waveform switch interface in godotGrant Shangreaux
2021-10-30Add: restructured Osc class preparing for more wave formsGrant Shangreaux
2021-10-30Docs: add crate comment and one example block with testGrant Shangreaux
2021-10-30Add: phase based sine wave oscillator and comment GDscriptGrant Shangreaux
2021-10-29Add: pack an Array<Vector2<f32>> of samples and push_bufferGrant Shangreaux
2021-10-28Remove unneeded use statementJacob Lee
2021-10-28Rename MonoBuffer to SineWave and clean up rust code a little bitJacob Lee
2021-10-27Clean upJacob Lee
2021-10-27Fix pitch in rust code and limit to 3 second durationJacob Lee
2021-10-26Add: TypedArray for godot buffer frames propertyGrant Shangreaux
2021-10-26Scorched EarthJacob Lee
2021-10-22WIP: Naive implementation of layering soundsJacob Lee
2021-10-18Clean: fix all compiler warningsGrant Shangreaux
2021-10-18Clean: remove hello world example codeGrant Shangreaux
2021-10-18Add: src/main.rs for a binary to test audio with `cargo run`Grant Shangreaux
2021-10-16Add: Node based Synth struct in Rust lib and load class in GodotGrant Shangreaux
2021-10-16WIP: Make sound with rustGrant Shangreaux
2021-10-16Add Godot and Rust filesJacob Lee