Age | Commit message (Expand) | Author |
2021-11-07 | Fix: frequency modulation implementation to be correct :| | Grant Shangreaux |
2021-11-07 | Feature: frequency modulation MVP implemented :loud-sound: | Grant Shangreaux |
2021-11-05 | Refactor complete | Jacob Lee |
2021-11-05 | Feature: refactored interface to MonoSynth :musical_keyboard: | Grant Shangreaux |
2021-11-02 | Bending it like Beckham | Jacob Lee |
2021-11-01 | Add: mouse control of frequency based on x coord mouse position | Grant Shangreaux |
2021-11-01 | Add: triangle and sawtooth waveforms | Grant Shangreaux |
2021-10-30 | Add: square wave and waveform switch interface in godot | Grant Shangreaux |
2021-10-30 | Add: restructured Osc class preparing for more wave forms | Grant Shangreaux |
2021-10-30 | Docs: add crate comment and one example block with test | Grant Shangreaux |
2021-10-30 | Add: phase based sine wave oscillator and comment GDscript | Grant Shangreaux |
2021-10-29 | Add: pack an Array<Vector2<f32>> of samples and push_buffer | Grant Shangreaux |
2021-10-28 | Remove unneeded use statement | Jacob Lee |
2021-10-28 | Rename MonoBuffer to SineWave and clean up rust code a little bit | Jacob Lee |
2021-10-27 | Clean up | Jacob Lee |
2021-10-27 | Fix pitch in rust code and limit to 3 second duration | Jacob Lee |
2021-10-26 | Add: TypedArray for godot buffer frames property | Grant Shangreaux |
2021-10-26 | Scorched Earth | Jacob Lee |
2021-10-22 | WIP: Naive implementation of layering sounds | Jacob Lee |
2021-10-18 | Clean: fix all compiler warnings | Grant Shangreaux |
2021-10-18 | Clean: remove hello world example code | Grant Shangreaux |
2021-10-18 | Add: src/main.rs for a binary to test audio with `cargo run` | Grant Shangreaux |
2021-10-16 | Add: Node based Synth struct in Rust lib and load class in Godot | Grant Shangreaux |
2021-10-16 | WIP: Make sound with rust | Grant Shangreaux |
2021-10-16 | Add Godot and Rust files | Jacob Lee |