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* Four fings for wargfood
** DONE Make Heroes
- [X] route to serve the form
- [X] form to enter a name
- [X] route handler to take the post & persist object
** DONE Enter the tavern
- [X] Wot's Yer Name, Fella? (make the form)
- [X] handle post (set a cookie/header)
- [X] make a tavern page
** TODO Make Adventures
- creator
- seers
- title
- rumors
As a player, I can "petition the Emperor" to submit a request for a adventure
against the darkness. I give this adventure a title it shall be known by.
I will become the CREATOR of the adventure, and one of its SEERS. I can
appoint fellow players as additional SEERS.
Once a adventure exists, any player may submit a RUMOR related to said
adventure. Rumors are viewable by all, but SEERS may act upon those rumors
to lay out a plan of attack, create a QUEST which is filled with HAZARDS
informed by those rumors.
** TODO Make Monsters (in adventures)
** TODO Attack Monsters (assign heroes / change status)
* More fings for wargfood
** TODO Setup Auth / User Reg
** TODO Deploy
* Notes & Concepts
** Nomenclature
| Project Managment Term | Dnd Term |
|-------------------------------+-------------------------------|
| Task | Monster |
| User / Team Member | Hero |
| Landing Page: Overview | Tavern |
| Authorization | Doorkeeper |
| Sprint | Quest |
| Project | Adventure |
| User account creation | Shrine |
| | Equipment/Loot |
| Assignment To A Task | Melee |
| Task Category / Tags | Monster characteristics |
| Miss Deadline / Take too long | Hero Death |
| Time Budget | Hit Points |
| Make a task | Report Rumor of Beast/Monster |
| Areas of Expertise | Character Class |
| | Level / Experience |
Adventures can have a pace. The pace is used to deduct hitpoints when
nothing happens. Penalty for retreating: Roll a die,lose something
(hp), (equip).
** TODO Plan Out Task Categories and Character Classes More Thoroughly
Here's the idea: Monsters have characteristics. Heroes' character classes
are determined by the kinds of monsters they defeat.
Should we pick discrete classes of character? Discrete classes of monsters?
E.g. Goblin wizard = ???
Gelatinous Cube = ???
| Task Category | Monster Class (smaller) | Monster Class (Bigger) |
|-----------------+---------------------------------+------------------------|
| Feature | Boss (dragon warlock elemental) | e.g dragon |
| Task-SubFeature | orc, goblin, (minions) | orc chieftan |
| Task-StandAlone | not-minions (wolf) | minotaur |
| | | |
| | | |
| | | |
| Bug 1 | (the undead) | |
| Bug 2 | (horrible undead) | |
| Docs | | |
| Testing | | |
| Research | | |
| Art | | |
| Devops | | |
| Dev | | |
| Different Task Categorization |
|------------------------------------------------------|
| coding & debugging (& reproducing bugs) & unit tests |
| user testing |
| devops |
| art |
| documentation |
| |
| Real World Activity | purpose / qualities | Game World Hazard | Character Class Points |
|--------------------------------+----------------------------------------+-----------------------------+-------------------------------------|
| Bugs | putting down what should | Undead | slayer |
| | have been dead already | | |
|--------------------------------+----------------------------------------+-----------------------------+-------------------------------------|
| Art / Design / Content / Story | content is the "soul" of | | |
| music/ | many projects... what .. beast | mytical beasts | |
| | is this? what is the pain that | | bard , illusionist, |
| | content... removes? Emptiness | | |
| | blandness genericness ... | | druid, shaman |
| | what beast is this? | | |
|--------------------------------+----------------------------------------+-----------------------------+-------------------------------------|
| Documentation | making known the unknown | | |
| | the confusing clear. This | bandits, the poor | |
| | is like a treasure hunt. Looking | "small unryly humanoids" | strategist, |
| | for gold in the wilderness of code. | | advisor, |
| | but also like making maps to treasure. | | |
| | navigation. cartography. history | | |
| | chronicling. propaganda. | | |
|--------------------------------+----------------------------------------+-----------------------------+-------------------------------------|
| Deployment/Devops/Building | killing nature, city building, | animals, plants, | soldier, knight |
| | army buidling, empire... | nomadic peoples, | priest, cleric |
| | | | laborer, builder |
| | | | siege engineer. |
|--------------------------------+----------------------------------------+-----------------------------+-------------------------------------|
| Research and making a | to find new places to conquer, new | | pilot, sailor, pirate |
| report about it. | resources to exploit, find treasures | | "explorer", treasure hunter / rogue |
|--------------------------------+----------------------------------------+-----------------------------+-------------------------------------|
| Programming / Dev | add features, create functionality.. | slimes, goblins, minotaurs, | fighter, |
| | make life interesting, boredome | orc armies, | adventurer |
| | creating, inventing (b/c that's just | | wizardry alchemy |
| | what people are doing here) | | |
| | (or b/c that's what my boss told me) | | soldier |
|--------------------------------+----------------------------------------+-----------------------------+-------------------------------------|
| Beta Testing | there is no religion without followers | | |
| | no city without citizens | just "livin life" | |
| | no fame witout fanatics | | |
| | no renown without those who know | | |
*** Non-task merit earning action
- reporting a rumor that is verified
- verifying a rumor (?)
- lose merit if you rumor is considered specious
- adding context to a rumor (maybe other people give a +1)
- aiding another hero somehow
*** Note : monster reporting and reclassification
When a feature/task/bug is "rumored", the "verifier" should be able to
reclassify it.
there could even be monster promotion mid battle. If it is revealed
that a monster is much much more deadly than initially thought.
|