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authorGrant Shoshin Shangreaux <shoshin@cicadas.surf>2023-01-21 10:31:41 -0600
committerGrant Shoshin Shangreaux <shoshin@cicadas.surf>2023-01-21 10:31:41 -0600
commit80b0208984ec1b2a4d1e2427440227b055eb147e (patch)
treed07a4ef710ef301e849fa85c9a2f4252008b7788
parent1f07b7aa4f29324e04ef575b1a9a9d120ea6e8ce (diff)
Docs: add notes from pairing brainstomre session to DEV.org
-rw-r--r--DEV.org73
1 files changed, 73 insertions, 0 deletions
diff --git a/DEV.org b/DEV.org
index ad8eab4..987dcc8 100644
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@@ -14,3 +14,76 @@
* More fings for wargfood
** TODO Setup Auth / User Reg
** TODO Deploy
+
+
+* Notes & Concepts
+** Nomenclature
+
+| Project Managment Term | Dnd Term |
+|-------------------------------+-------------------------------|
+| Task | Monster |
+| User / Team Member | Hero |
+| Landing Page: Overview | Tavern |
+| Authorization | Doorkeeper |
+| Sprint | Quest |
+| Project | Campaign |
+| User account creation | Shrine |
+| | Equipment/Loot |
+| Assignment To A Task | Melee |
+| Task Category / Tags | Monster characteristics |
+| Miss Deadline / Take too long | Hero Death |
+| Time Budget | Hit Points |
+| Make a task | Report Rumor of Beast/Monster |
+| Areas of Expertise | Character Class |
+| | Level / Experience |
+
+
+Campaigns can have a pace. The pace is used to deduct hitpoints when
+nothing happens. Penalty for retreating: Roll a die,lose something
+(hp), (equip).
+
+
+** TODO Plan Out Task Categories and Character Classes More Thoroughly
+
+Here's the idea: Monsters have characteristics. Heroes' character classes
+are determined by the kinds of monsters they defeat.
+
+Should we pick discrete classes of character? Discrete classes of monsters?
+
+E.g. Goblin wizard = ???
+ Gelatinous Cube = ???
+
+| Task Category | Monster Class (smaller) | Monster Class (Bigger) |
+|-----------------+---------------------------------+------------------------|
+| Feature | Boss (dragon warlock elemental) | e.g dragon |
+| Task-SubFeature | orc, goblin, (minions) | orc chieftan |
+| Task-StandAlone | not-minions (wolf) | minotaur |
+| Bug 1 | (the undead) | |
+| Bug 2 | (horrible undead) | |
+
+
+| Different Task Categorization |
+|------------------------------------------------------|
+| coding & debugging (& reproducing bugs) & unit tests |
+| user testing |
+| devops |
+| art |
+| documentation |
+| |
+
+*** Non-task merit earning action
+
+- reporting a rumor that is verified
+- verifying a rumor (?)
+- lose merit if you rumor is considered specious
+- adding context to a rumor (maybe other people give a +1)
+- aiding another hero somehow
+
+
+*** Note : monster reporting and reclassification
+
+When a feature/task/bug is "rumored", the "verifier" should be able to
+reclassify it.
+
+there could even be monster promotion mid battle. If it is revealed
+that a monster is much much more deadly than initially thought.