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2022-07-27[refactor] represent scene as a vector; [refactor] shared text shaderColin Okay
2022-07-27[add] alpha support to image classColin Okay
2022-07-27[refactor] to get rid of finalizers. [add] pre-exit-hooksColin Okay
2022-07-24[add] cleanup for menu and interactiveColin Okay
2022-07-23[refactor] event-handlers to include a tagColin Okay
2022-07-22[version] [refactor] [redesign] removed containersColin Okay
2022-07-21[add] gui package. moved button.lisp into guiColin Okay
2022-07-21[refactor] make-frameset to use clearler namingColin Okay
2022-07-19[rename] bitmap/imageColin Okay
2022-07-17[wip]Colin Okay
2022-07-17[refactor] [rename] with-line/with-grid-line; all vars now in loopColin Okay
2022-07-16[refactor] blit to use glTexSubImage2DColin Okay
2022-07-15[example] tweaking canvas exampleColin Okay
2022-07-15[add] working canvas demo!Colin Okay
2022-07-09[bugfix] still need bitmap cleanup method.Colin Okay
2022-07-09[refactor] use trival-garbage finalizers to clean up gl resourcesColin Okay
2022-07-08[docs] added docstrings to exportsColin Okay
2022-07-08[formatting] reorganized package exportsColin Okay
2022-07-08[add] exports to pacage; [rename] frameset-key/sprite-frameset-keyColin Okay
2022-07-06[bugfix] in accessor generation for buttonColin Okay
2022-07-06[refactor] containers have render boundsColin Okay
2022-07-01[bugfix] temporary prohibition of reasigning button facesColin Okay
2022-07-01[remove] [dep] lambda-riffs and hyperquirksColin Okay
2022-07-01[add] sprite class and exampleColin Okay
2022-07-01[modify] don't need to set visibility of frameset framesColin Okay
2022-07-01[refactor] namechange for macrolet frameset accessor generationColin Okay
2022-07-01[refactor] generating frameset accessors using macroletColin Okay
2022-07-01[add] frameset class and an [exmaple] using itColin Okay
2022-06-30[add] text button example; button file to asd fileColin Okay
2022-06-30[add] button unit and [example]; [modify] scale-by is now defunColin Okay
2022-06-30[structure] renamed some asd modulesColin Okay