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2022-06-28[example] added more controlsColin Okay
2022-06-28[modify] contains-point-p to factor in rotation;Colin Okay
2022-06-28[example] altered instruction text on eg 3Colin Okay
2022-06-28[modify] text init and model matrix to support multilineColin Okay
2022-06-28[modify] +standard-font-chars+ includes newlineColin Okay
2022-06-27[add] can now hold many event handlers on a single listenerColin Okay
2022-06-27[remove] spurious definitionColin Okay
2022-06-27[example] added twirl on clickColin Okay
2022-06-27[typo]Colin Okay
2022-06-27[example] modified example 2 to use scale-byColin Okay
2022-06-27[example] remove spurious definitionColin Okay
2022-06-27[example] recentering example 3Colin Okay
2022-06-27[formatting]Colin Okay
2022-06-27[typo] in readmeColin Okay
2022-06-27[add] readme, installation and how-to on running examplesColin Okay
2022-06-27[example] 1 2 and 3 find the right asset root automaticallyColin Okay
2022-06-27[modify] unit model-matrix [add] text model-matrix [add] scale funsColin Okay
2022-06-27[modify] text-color is an accessor nowColin Okay
2022-06-27[modify] renamed set-handler to add-handlerColin Okay
2022-06-27[modify] get-focus & refocus-on: allow focus on not focusablepColin Okay
2022-06-27[add] text and font classes; [modify] get-asset to pass more argsColin Okay
2022-06-27[example] fiddling with font display exampleColin Okay
2022-06-27[add] using cached projected matrix in bitmap renderingColin Okay
2022-06-27[example] working font example with fond!!Colin Okay
2022-06-25[modify] texture no longer an asset; [add] png classColin Okay
2022-06-25[modify] s/defconstant/defparameter b/c it was annoyingColin Okay
2022-06-24[add] caching projected matrix, passed to shader programsColin Okay
2022-06-24[added] initial readmeColin Okay
2022-06-24[remove] affine functionsColin Okay
2022-06-24[example] altering rotation on clickColin Okay
2022-06-24[add] mousebutton up events and handlersColin Okay
2022-06-24[add] container lifecycle events and handlersColin Okay
2022-06-24[modify] mousedown events default to the app itselfColin Okay
2022-06-24[add] focusablep to interactiveColin Okay
2022-06-24[add] handling of mousewheel eventsColin Okay
2022-06-24[formatting]Colin Okay
2022-06-24[formatting] for logical dependency in form eval orderColin Okay
2022-06-24[formatting] in the [example]Colin Okay
2022-06-24[example] added focus and blur examplesColin Okay
2022-06-24[doc] adde docstrings to on-* macrosColin Okay
2022-06-24[add] focus & blur logic in slot-value-using-class for applicationColin Okay
2022-06-23[add] fps controlColin Okay
2022-06-23[formatting]Colin Okay
2022-06-23[add] perframe event handlingColin Okay
2022-06-23[modify] on-* macros to make arguments optionalColin Okay
2022-06-23[add] mousemotion handlers; [modify] app subclass interactiveColin Okay
2022-06-23[add] eventhandling for mousedown and keyupColin Okay
2022-06-22[add] funcallable event handlers; defhandler macroColin Okay
2022-06-22[fix] bug in ensure-loaded for texturesColin Okay
2022-06-22[fix] bad slots in cache invalidation code.Colin Okay