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-rw-r--r--src/interactive-units/bitmap.lisp72
1 files changed, 0 insertions, 72 deletions
diff --git a/src/interactive-units/bitmap.lisp b/src/interactive-units/bitmap.lisp
deleted file mode 100644
index cc4b4f7..0000000
--- a/src/interactive-units/bitmap.lisp
+++ /dev/null
@@ -1,72 +0,0 @@
-;;;; bitmap.lisp
-
-(in-package #:wheelwork)
-
-(defclass/std bitmap (affine interactive)
- ((texture :ri :std (error "A bitmap requires a texture."))
- (vao shader :with :r :static)))
-
-(defmethod initialize-instance :after ((bitmap bitmap) &key)
- (with-slots (vao shader base-width base-height texture) bitmap
- (setf base-height (texture-height texture)
- base-width (texture-width texture))
- (unless shader
- (setf shader
- (create-shader
- '(:vertex
- ((vert :vec2))
- ((transform :mat4))
- ((values
- (* transform (vari:vec4 vert 0.0 1.0))
- vert))) ;color
- '(:fragment
- ((tc :vec2))
- ((tex :sampler-2d))
- ((let ((frag (vari:texture tex tc)))
- (if (< (aref frag 3) 0.01)
- (vari:discard)
- frag))))))
- (gl:program-uniformi
- shader
- (gl:get-uniform-location shader "TEX")
- 0))
- (unless vao
- (setf vao (gl:gen-vertex-array))
- (gl:bind-vertex-array vao)
- (let ((vbo (gl:gen-buffer)))
- (with-gl-array (verts :float
- 0.0 1.0
- 1.0 0.0
- 0.0 0.0
-
- 0.0 1.0
- 1.0 1.0
- 1.0 0.0 )
- (gl:bind-buffer :array-buffer vbo)
- (gl:buffer-data :array-buffer :static-draw verts)))
- (gl:enable-vertex-attrib-array 0)
- (gl:vertex-attrib-pointer 0 2 :float 0 (* +float-size+ 2) 0)
- (gl:bind-buffer :array-buffer 0)
- (gl:bind-vertex-array 0))))
-
-(defmethod cleanup ((bitmap bitmap))
- (with-slots (vao shader) bitmap
- (when vao
- (gl:delete-vertex-arrays (list vao)))
- (when shader
- (gl:delete-program shader))
- (setf vao nil
- shader nil)))
-
-(defmethod render ((bitmap bitmap))
- (with-slots (texture vao shader) bitmap
- (gl:active-texture 0)
- (gl:bind-texture :texture-2d (texture-id texture))
- (gl:use-program shader)
- (gl:program-uniform-matrix-4fv
- shader
- (gl:get-uniform-location shader "TRANSFORM")
- (projected-matrix bitmap))
- (gl:bind-vertex-array vao)
- (gl:draw-arrays :triangles 0 6)
- (gl:bind-vertex-array 0)))