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author | Colin Okay <colin@cicadas.surf> | 2022-07-09 08:55:46 -0500 |
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committer | Colin Okay <colin@cicadas.surf> | 2022-07-09 08:55:46 -0500 |
commit | 1aa89ec8d7b3d1c326c672aed86d771f51b78f47 (patch) | |
tree | c0418f3ea21775cda7b25a5889aca5395663a0ac | |
parent | 4a8c0adbc819c1a2904613035c58ac48b55ddf4f (diff) |
[doc] readme, copy
-rw-r--r-- | README.org | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -63,7 +63,7 @@ This defines a subclass of appliation along with some state needed for the pong **** The Window & Scale & Coordinates -Wheelwork uses SDL2 to create windows and generate events. The application includes a global scale factor that affects how the game interperets coordinates inside the window. A window, for example, can be 800x600 pixels on your computer monitor, but if the application's scale factor is 2.0, then it will only have a 400x300 logical space of coordinates. If you add a sprite that is 30x30 pixels big +Wheelwork uses SDL2 to create windows and generate events. The application includes a global scale factor that affects how the game interperets coordinates inside the window. A window, for example, can be 800x600 pixels on your computer monitor, but if the application's scale factor is 2.0, then it will only have a 400x300 logical space of coordinates. If you add a sprite that is 30x30 pixels big, it will appear twice as large, but it will still logically be 30x30. **** The Boot Method |