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* Animise
/General purpose tweens and easing/
Animise is a small library that you may use to orchestrate any time-varying
numerical values. While animise is intended to be used as a general purpose
[[https://en.wikipedia.org/wiki/Inbetweening][tweening]] solution for your Common Lisp projects, you could use it for other
purposes as well (e.g. modulating audio signals).
As a taste of the animise language, here is a snip from an [[https://github.com/thegoofist/animise-examples][example]] that
animates a box with SDL2:
NOTE: These gifs are jumpier looking than the "real thing" - my gif recorder
makes chopy gifs I guess :(
#+begin_src lisp
;; ... snip
(let* ((rect (sdl2:make-rect 0 0 100 100))
(color (list 255 0 0 255))
(anim (sequencing (:loop-mode :looping :targeting rect)
(pausing :for 200 :at (sdl2:get-ticks))
(grouping (:for 1200)
(animating :the 'cadddr :of color :to 0)
(animating :the 'sdl2:rect-x :to 400 :by :quading-out)
(animating :the 'sdl2:rect-y :to 300 :by :bouncing-out))
(grouping (:for 1000)
(animating :the 'cadddr :of color :to 255)
(animating :the 'sdl2:rect-x :to 0 :by #'elastic-out))
(animating :the 'sdl2:rect-y :to 0 :for 800 :by :cubic-in-out))))
;; ... snip
#+end_src
And here is what the above looks like
[[.images/animise-eg-3.gif]]
*** More Examples
**** Animating a few distinct properties at different "rates"
[[.images/eg1.gif]]
#+begin_src lisp
(let* ((rect (sdl2:make-rect 0 0 100 100))
(dur 2200)
(dur/3 (round (/ dur 3)))
(anim
(sequencing (:loop-mode :looping :targeting rect :at (sdl2:get-ticks))
(grouping (:for dur)
(animating :by :springing-out :the 'sdl2:rect-x :to 500)
(animating :by :quading-out :the 'sdl2:rect-height :to 20)
(animating :by :quading-out :the 'sdl2:rect-width :to 20))
(grouping (:for dur)
(animating :by :quading-out :the 'sdl2:rect-width :to 100)
(animating :by :quading-out :the 'sdl2:rect-height :to 100)
(animating :by :bouncing-out :the 'sdl2:rect-x :to 0))))
(other-anim
(sequencing (:targeting rect :loop-mode :looping :at (sdl2:get-ticks))
(animating :by :quading-in-out :the 'sdl2:rect-y :to 150 :for dur/3 )
(animating :by :quading-in-out :the 'sdl2:rect-y :to 0 :for dur/3))))
#+end_src
Then to update each of the animations ~anim~ and ~other-anim~, the above calls
#+begin_src lisp
(animise:run-tween anim (sdl2:get-ticks))
(animise:run-tween other-anim (sdl2:get-ticks))
#+end_src
before the start of the rendering step.
**** Making batches of animations to run
[[.images/wavy.gif]]
The code is not quite as nice for this one, but not too bad:
#+begin_src lisp
(let* ((animise::*duration* 1000)
(rects (loop :for y :from 0 :to 48
:collect (sdl2:make-rect 1 (* y 8) 30 8)))
(out-anims (apply #'as-group
(loop :for (r . rest) :on rects
:collect (animating :the 'sdl2:rect-x
:of r :to 620 :by :cubing-in-out
:at (1+ (* 100 (length rest)))))))
(in-anims (apply #'as-group
(loop :for (r . rest) :on rects
:collect (animating :the 'sdl2:rect-x
:of r :to 1 :by :cubing-in-out
:at (1+ (* 100 (length rest)))))))
(anim (funcall #'in-sequence out-anims in-anims)))
(setf (loop-mode anim) :looping)
#+end_src
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