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author | Boutade <thegoofist@protonmail.com> | 2019-10-04 14:28:07 -0500 |
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committer | Boutade <thegoofist@protonmail.com> | 2019-10-04 14:28:07 -0500 |
commit | f4a6e85eaf48cfa74af0d1449553555fb3d124ca (patch) | |
tree | 5789d2bfa545bb266016e617954e29366da5d137 | |
parent | 5c7d2f186834bf6f4659a7af315c06623805a7a5 (diff) |
initial readme
-rw-r--r-- | .images/animise-eg-3.gif | bin | 0 -> 111664 bytes | |||
-rw-r--r-- | README.org | 38 |
2 files changed, 38 insertions, 0 deletions
diff --git a/.images/animise-eg-3.gif b/.images/animise-eg-3.gif Binary files differnew file mode 100644 index 0000000..4b12a5c --- /dev/null +++ b/.images/animise-eg-3.gif diff --git a/README.org b/README.org new file mode 100644 index 0000000..2118379 --- /dev/null +++ b/README.org @@ -0,0 +1,38 @@ + +* Animise + + /General purpose tweens and easing/ + + Animise is a small library to define, compose, and sequence changes to number + values through time. Animise is intended to be used as a general purpose + [[https://en.wikipedia.org/wiki/Inbetweening][tweening]] solution for your Common Lisp projects. + + Here is a short example using animise to define an animated a box using SDL2 + + #+begin_src lisp +;; ... snip + +(let* ((rect (sdl2:make-rect 0 0 100 100)) + (color (list 255 0 0 255)) + + (anim (sequencing (:loop-mode :looping :targeting rect) + (pausing :for 200 :start (sdl2:get-ticks)) + (grouping (:with-duration 1200) + (animating :linearly :the 'cadddr :of color :to 0) + (animating :quading-out :the 'sdl2:rect-x :to 400) + (animating :bouncing-out :the 'sdl2:rect-y :to 300)) + (grouping (:with-duration 1000) + (animating :linearly :the 'cadddr :of color :to 255) + (animating :elastically-out :the 'sdl2:rect-x :to 0)) + (animating :cubically-in-out :the 'sdl2:rect-y :to 0 :for 800)))) + + ;; ... snip + + #+end_src + +And here is what the above might looks like + +[[./images/animise-eg-3.gif]] + + + |