extends Node # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var data = preload("res://klangfarbrs.gdnlib") # var buffer = MonoBuffer.new() # Called when the node enters the scene tree for the first time. func _ready(): print("Poop", data.frames()); # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass