From c484f737ad8a0c8e47b3bac3feab88e32eeff5cc Mon Sep 17 00:00:00 2001 From: Grant Shangreaux Date: Sat, 30 Oct 2021 00:33:57 -0500 Subject: Add: phase based sine wave oscillator and comment GDscript --- klangfarb/main.gd | 24 ++++++++++++++++++------ klangfarbrs/src/lib.rs | 12 +++++++----- 2 files changed, 25 insertions(+), 11 deletions(-) diff --git a/klangfarb/main.gd b/klangfarb/main.gd index 82f8ce9..fb29c8c 100644 --- a/klangfarb/main.gd +++ b/klangfarb/main.gd @@ -1,22 +1,34 @@ extends AudioStreamPlayer -var playback: AudioStreamPlayback = null +# controllable frequency interface +export(float, 20, 8000, 10) var freq = 440.0 + +# load the GDNative script connected to the rust lib var SineWave = preload("res://SineWave.gdns") +# make an instance of our one "class" in rust lib var wave = SineWave.new() -var freq = 440.0 + +# initialize the Godot stream we fill up with samples +var playback: AudioStreamPlayback = null func _fill_buffer() -> void: + # get count of Frames (sample, sample) available in stream var to_fill = playback.get_frames_available() - print(to_fill) if to_fill > 0: + # ask Rust to generate N frames at freq + # Array gets pushed to the + # playback stream buffer playback.push_buffer(wave.frames(freq, to_fill)) func _process(_delta): - _fill_buffer() + _fill_buffer() func _ready() -> void: - self.stream.mix_rate = freq * 256 - wave.set_sample_rate(freq * 256) + # ensure Godot/Sine have the same sample rate + wave.set_sample_rate(self.stream.mix_rate) + # get our AudioStreamPlayback object playback = self.get_stream_playback() + # prefill the stream's sample buffer (which feeds DAC) _fill_buffer() + # start the audio self.play() diff --git a/klangfarbrs/src/lib.rs b/klangfarbrs/src/lib.rs index 0628e34..64f3bda 100644 --- a/klangfarbrs/src/lib.rs +++ b/klangfarbrs/src/lib.rs @@ -6,13 +6,14 @@ use std::f32::consts::TAU; #[derive(NativeClass)] #[inherit(Node)] pub struct SineWave { - sample_rate: f32 + sample_rate: f32, + phase: f32 } #[methods] impl SineWave { fn new(_owner: &Node) -> Self { - SineWave { sample_rate: 44100.0 } + SineWave { sample_rate: 44100.0, phase: 0.0 } } #[export] @@ -26,12 +27,13 @@ impl SineWave { } #[export] - pub fn frames(&self, _owner: &Node, frequency: f32, duration: i32) -> TypedArray { + pub fn frames(&mut self, _owner: &Node, frequency: f32, duration: i32) -> TypedArray { let mut frames = TypedArray::new(); - for i in 0..duration as i32 { - let sample = (TAU * frequency * i as f32/self.sample_rate).sin(); + for _i in 0..duration { + let sample = (TAU * self.phase).sin().clamp(-1.0, 1.0); frames.push(Vector2::new(sample, sample)); + self.phase = (self.phase + (frequency / self.sample_rate)) % 1.0; } return frames -- cgit v1.2.3