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2021-12-17Add: more detailed Risset's Bell implementationGrant Shangreaux
also hooks duration up to the main synth to control the length of the Instrument notes that get played, since they aren't subject to the ADSR envelope
2021-12-04Remove hacky trick for instrument and update the instrument in the trigger ↵Jacob Lee
method on the synth instead
2021-12-04Add oscillator back and allow toggling between instrument and waveform in ↵Jacob Lee
Godot interface. Still need to work on how we're playing the instrument.
2021-12-03Fix: missing Partial fileGrant Shangreaux
2021-12-03Add: Partial implementation to refactor InstrumentGrant Shangreaux
2021-12-03Additive synthesis works! Clean up neededJacob Lee
2021-12-03Add: partial hooking up Instrument in place of OscGrant Shangreaux
2021-12-03Add: sketch of Instrument implementationGrant Shangreaux
2021-12-02Clean: factor out a utils module and fix some testsGrant Shangreaux
2021-11-24Refactor envelope to use line iteratorJacob Lee
2021-11-13Add: Envelope Iterator implementation and click to trigger noteGrant Shangreaux
2021-11-13Clean: a bit of junk moved around, Add: Osc::sample methodGrant Shangreaux
2021-11-12Add: Osc Iterator refactorGrant Shangreaux
Now the MonoSynth has one main `osc` property, and it holds an Osc struct which contains its own instance of a Phasor. The Phasor has been mostly hidden away from the top level, though we still have our Bender for bending phase. I think we can implement methods on Osc in order to manipulate the Phasor of a particular instance of osc if need be. The outer `frames` function has been partially refactored. However, I think we should/could wrap the Osc's `next` function in something like `next_sample` which returns a Sample (vs an Option). we could also do something like `osc.take(frames_count).map { |s| frames.push(s) }`
2021-11-12Add: phasor iterator implementationGrant Shangreaux
2021-11-11Implement White/Brown noise. Refactor neededJacob Lee
2021-11-11Add: poorly implemented but working amplitude envelopeGrant Shangreaux
2021-11-09Fix: module visibility warnings, Add: MonoSynth::envelope stubGrant Shangreaux
2021-11-09Add: stub of asdr module / Envelope structGrant Shangreaux
2021-11-09Clean: move Osc into a file moduleGrant Shangreaux
2021-11-09Docs: update commentsGrant Shangreaux
2021-11-07Fix: frequency modulation implementation to be correct :|Grant Shangreaux
2021-11-07Feature: frequency modulation MVP implemented :loud-sound:Grant Shangreaux
2021-11-05Refactor completeJacob Lee
2021-11-05Feature: refactored interface to MonoSynth :musical_keyboard:Grant Shangreaux
2021-11-02Bending it like BeckhamJacob Lee
2021-11-01Add: mouse control of frequency based on x coord mouse positionGrant Shangreaux
2021-11-01Add: triangle and sawtooth waveformsGrant Shangreaux
2021-10-30Add: square wave and waveform switch interface in godotGrant Shangreaux
2021-10-30Add: restructured Osc class preparing for more wave formsGrant Shangreaux
2021-10-30Docs: add crate comment and one example block with testGrant Shangreaux
2021-10-30Add: phase based sine wave oscillator and comment GDscriptGrant Shangreaux
2021-10-29Add: pack an Array<Vector2<f32>> of samples and push_bufferGrant Shangreaux
- add a method to set the sample rate of the sine wave
2021-10-28Remove unneeded use statementJacob Lee
2021-10-28Rename MonoBuffer to SineWave and clean up rust code a little bitJacob Lee
2021-10-27Clean upJacob Lee
2021-10-27Fix pitch in rust code and limit to 3 second durationJacob Lee
2021-10-26Add: TypedArray for godot buffer frames propertyGrant Shangreaux
2021-10-26Scorched EarthJacob Lee
2021-10-22WIP: Naive implementation of layering soundsJacob Lee
2021-10-18Clean: fix all compiler warningsGrant Shangreaux
- comment out unused gdnative module use - handle Results returned by the test audio function
2021-10-18Clean: remove hello world example codeGrant Shangreaux
2021-10-18Add: src/main.rs for a binary to test audio with `cargo run`Grant Shangreaux
2021-10-16Add: Node based Synth struct in Rust lib and load class in GodotGrant Shangreaux
2021-10-16WIP: Make sound with rustGrant Shangreaux
2021-10-16Add Godot and Rust filesJacob Lee