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AgeCommit message (Collapse)Author
2021-11-11Implement White/Brown noise. Refactor neededJacob Lee
2021-11-11Add: poorly implemented but working amplitude envelopeGrant Shangreaux
2021-11-07Fix: frequency modulation implementation to be correct :|Grant Shangreaux
2021-11-07Feature: frequency modulation MVP implemented :loud-sound:Grant Shangreaux
2021-11-05Refactor completeJacob Lee
2021-11-05Clean: remove shared object from repo and ignore itGrant Shangreaux
2021-11-02Bending it like BeckhamJacob Lee
2021-11-01Add: mouse control of frequency based on x coord mouse positionGrant Shangreaux
2021-11-01Add: triangle and sawtooth waveformsGrant Shangreaux
2021-10-31Clean: remove clear buffer calls,factor out check_waveform() [godot]Grant Shangreaux
2021-10-30Add: square wave and waveform switch interface in godotGrant Shangreaux
2021-10-30Add: restructured Osc class preparing for more wave formsGrant Shangreaux
2021-10-30Add: phase based sine wave oscillator and comment GDscriptGrant Shangreaux
2021-10-29Add: pack an Array<Vector2<f32>> of samples and push_bufferGrant Shangreaux
- add a method to set the sample rate of the sine wave
2021-10-28Remove unneeded use statementJacob Lee
2021-10-28Rename MonoBuffer to SineWave and clean up rust code a little bitJacob Lee
2021-10-27Clean upJacob Lee
2021-10-27Fix pitch in rust code and limit to 3 second durationJacob Lee
2021-10-27Add: makefileGrant Shangreaux
2021-10-27Feature: working audio from rust into godotGrant Shangreaux
2021-10-27Add: main.gd script that loads the MonoBuffer gdnsGrant Shangreaux
2021-10-26Scorched EarthJacob Lee
2021-10-16Add: Node based Synth struct in Rust lib and load class in GodotGrant Shangreaux
2021-10-16Add Godot and Rust filesJacob Lee