Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-27 | Add: makefile | Grant Shangreaux | |
2021-10-27 | Feature: working audio from rust into godot | Grant Shangreaux | |
2021-10-27 | Add: main.gd script that loads the MonoBuffer gdns | Grant Shangreaux | |
2021-10-26 | Add: TypedArray for godot buffer frames property | Grant Shangreaux | |
2021-10-26 | Scorched Earth | Jacob Lee | |
2021-10-22 | WIP: Naive implementation of layering sounds | Jacob Lee | |
2021-10-18 | Clean: fix all compiler warnings | Grant Shangreaux | |
- comment out unused gdnative module use - handle Results returned by the test audio function | |||
2021-10-18 | Clean: remove hello world example code | Grant Shangreaux | |
2021-10-18 | Add: src/main.rs for a binary to test audio with `cargo run` | Grant Shangreaux | |
2021-10-16 | Add: Node based Synth struct in Rust lib and load class in Godot | Grant Shangreaux | |
2021-10-16 | WIP: Make sound with rust | Grant Shangreaux | |
2021-10-16 | Add Godot and Rust files | Jacob Lee | |
2021-10-16 | Initial commit | Jacob Lee | |