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* Four fings for wargfood
** DONE Make Heroes
- [X] route to serve the form
- [X] form to enter a name
- [X] route handler to take the post & persist object
** DONE Enter the tavern
- [X] Wot's Yer Name, Fella? (make the form)
- [X] handle post (set a cookie/header)
- [X] make a tavern page
** TODO Make Campaigns
** TODO Make Monsters (in campaigns)
** TODO Attack Monsters (assign heroes / change status)
* More fings for wargfood
** TODO Setup Auth / User Reg
** TODO Deploy
* Notes & Concepts
** Nomenclature
| Project Managment Term | Dnd Term |
|-------------------------------+-------------------------------|
| Task | Monster |
| User / Team Member | Hero |
| Landing Page: Overview | Tavern |
| Authorization | Doorkeeper |
| Sprint | Quest |
| Project | Campaign |
| User account creation | Shrine |
| | Equipment/Loot |
| Assignment To A Task | Melee |
| Task Category / Tags | Monster characteristics |
| Miss Deadline / Take too long | Hero Death |
| Time Budget | Hit Points |
| Make a task | Report Rumor of Beast/Monster |
| Areas of Expertise | Character Class |
| | Level / Experience |
Campaigns can have a pace. The pace is used to deduct hitpoints when
nothing happens. Penalty for retreating: Roll a die,lose something
(hp), (equip).
** TODO Plan Out Task Categories and Character Classes More Thoroughly
Here's the idea: Monsters have characteristics. Heroes' character classes
are determined by the kinds of monsters they defeat.
Should we pick discrete classes of character? Discrete classes of monsters?
E.g. Goblin wizard = ???
Gelatinous Cube = ???
| Task Category | Monster Class (smaller) | Monster Class (Bigger) |
|-----------------+---------------------------------+------------------------|
| Feature | Boss (dragon warlock elemental) | e.g dragon |
| Task-SubFeature | orc, goblin, (minions) | orc chieftan |
| Task-StandAlone | not-minions (wolf) | minotaur |
| Bug 1 | (the undead) | |
| Bug 2 | (horrible undead) | |
| Different Task Categorization |
|------------------------------------------------------|
| coding & debugging (& reproducing bugs) & unit tests |
| user testing |
| devops |
| art |
| documentation |
| |
*** Non-task merit earning action
- reporting a rumor that is verified
- verifying a rumor (?)
- lose merit if you rumor is considered specious
- adding context to a rumor (maybe other people give a +1)
- aiding another hero somehow
*** Note : monster reporting and reclassification
When a feature/task/bug is "rumored", the "verifier" should be able to
reclassify it.
there could even be monster promotion mid battle. If it is revealed
that a monster is much much more deadly than initially thought.
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