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author | Grant Shoshin Shangreaux <shoshin@cicadas.surf> | 2023-01-21 10:31:41 -0600 |
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committer | Grant Shoshin Shangreaux <shoshin@cicadas.surf> | 2023-01-21 10:31:41 -0600 |
commit | 80b0208984ec1b2a4d1e2427440227b055eb147e (patch) | |
tree | d07a4ef710ef301e849fa85c9a2f4252008b7788 | |
parent | 1f07b7aa4f29324e04ef575b1a9a9d120ea6e8ce (diff) |
Docs: add notes from pairing brainstomre session to DEV.org
-rw-r--r-- | DEV.org | 73 |
1 files changed, 73 insertions, 0 deletions
@@ -14,3 +14,76 @@ * More fings for wargfood ** TODO Setup Auth / User Reg ** TODO Deploy + + +* Notes & Concepts +** Nomenclature + +| Project Managment Term | Dnd Term | +|-------------------------------+-------------------------------| +| Task | Monster | +| User / Team Member | Hero | +| Landing Page: Overview | Tavern | +| Authorization | Doorkeeper | +| Sprint | Quest | +| Project | Campaign | +| User account creation | Shrine | +| | Equipment/Loot | +| Assignment To A Task | Melee | +| Task Category / Tags | Monster characteristics | +| Miss Deadline / Take too long | Hero Death | +| Time Budget | Hit Points | +| Make a task | Report Rumor of Beast/Monster | +| Areas of Expertise | Character Class | +| | Level / Experience | + + +Campaigns can have a pace. The pace is used to deduct hitpoints when +nothing happens. Penalty for retreating: Roll a die,lose something +(hp), (equip). + + +** TODO Plan Out Task Categories and Character Classes More Thoroughly + +Here's the idea: Monsters have characteristics. Heroes' character classes +are determined by the kinds of monsters they defeat. + +Should we pick discrete classes of character? Discrete classes of monsters? + +E.g. Goblin wizard = ??? + Gelatinous Cube = ??? + +| Task Category | Monster Class (smaller) | Monster Class (Bigger) | +|-----------------+---------------------------------+------------------------| +| Feature | Boss (dragon warlock elemental) | e.g dragon | +| Task-SubFeature | orc, goblin, (minions) | orc chieftan | +| Task-StandAlone | not-minions (wolf) | minotaur | +| Bug 1 | (the undead) | | +| Bug 2 | (horrible undead) | | + + +| Different Task Categorization | +|------------------------------------------------------| +| coding & debugging (& reproducing bugs) & unit tests | +| user testing | +| devops | +| art | +| documentation | +| | + +*** Non-task merit earning action + +- reporting a rumor that is verified +- verifying a rumor (?) +- lose merit if you rumor is considered specious +- adding context to a rumor (maybe other people give a +1) +- aiding another hero somehow + + +*** Note : monster reporting and reclassification + +When a feature/task/bug is "rumored", the "verifier" should be able to +reclassify it. + +there could even be monster promotion mid battle. If it is revealed +that a monster is much much more deadly than initially thought. |