package; import openfl.display.Sprite; import openfl.geom.Point; import openfl.events.MouseEvent; import openfl.events.KeyboardEvent; import openfl.events.Event; import openfl.events.TimerEvent; import openfl.ui.Keyboard; import openfl.utils.Timer; import openfl.display.SimpleButton; import openfl.text.TextField; import openfl.text.TextFormat; import haxe.ds.Option; using Lambda; typedef PointType = { x:Float, y:Float}; typedef HasVelocity = {velocity: PointType}; typedef Circle = PointType & {radius:Float}; typedef HasColor = {color: Int}; typedef MovingColoredCircle = Circle & HasVelocity & HasColor; typedef BoxConfig = { width:Float, height:Float, bgColor:Int, borderColor:Int, borderThickness:Float, borderRadius:Float, // if set, roundRect }; class Button extends SimpleButton { static var overColor:Int = 0xdddddd; static var upColor:Int = 0xeeeeee; static var downColor:Int = 0xcccccc; static function textBox (text:String, bgColor:Int = 0xFFFFFF, ?textFormat:TextFormat, ?borderRadius:Float = 0.0, ?padding:Float = 40.0, ?borderThickness:Float = 0.0, ?borderColor:Int = 0 ):Sprite { var tf = new TextField(); tf.multiline = false; tf.autoSize = openfl.text.TextFieldAutoSize.CENTER; tf.selectable = false; tf.text = text; if (textFormat != null) tf.setTextFormat( textFormat ); var s = new Sprite(); s.graphics.beginFill( bgColor ); if (borderThickness > 0) s.graphics.lineStyle( borderThickness, borderColor); s.graphics.drawRoundRect(0, 0, tf.textWidth + padding, tf.textHeight + padding, borderRadius, borderRadius ); s.graphics.endFill(); tf.x = (s.width - tf.textWidth) / 2; tf.y = (s.height - tf.textHeight) / 2; s.addChild( tf ); return s; } public function new (text:String) { var textFormat = new TextFormat(null, 25); var over = textBox(text, overColor, textFormat, 10.0, 50, 2 ); var up = textBox(text, upColor, textFormat, 10.0, 50, 2); var down = textBox(text, downColor, textFormat, 10.0, 50, 2); super( up , over, down, over); this.enabled = true; } } class Wiggler extends Sprite { var path:Array = []; var circles:Array = []; public function new (path:Array) { super(); this.path = path; } } class DrawingScreen extends Sprite { /* the prupose of which is to produce a path of a closed polygon suitable for passing in as the "skin" of a wiggler. */ var path: Array = []; public function new () { super(); } /* Event Handling */ function onMouseDown (e) {} function onMouseUp (e) {} function onMouseOut (e) {} function onMouseMove (e) {} } class Main extends Sprite { public function new() { super(); var b = new Button("hey"); b.x = 100; b.y = 100; addChild(b); } }