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;;;; wheelwork.asd

(asdf:defsystem #:wheelwork
  :description "A sprite system for games and GUIs"
  :author "colin <colin@cicadas.surf>"
  :license  "Artistic-2.0"
  :version "0.0.1"
  :serial t
  :depends-on (#:cl-opengl
               #:sdl2
               #:varjo
               #:defclass-std
               #:3d-vectors
               #:3d-matrices
               #:pngload
               #:closer-mop
               #:cl-fond)
  :pathname "src/"
  :components ((:file "package")
               (:file "protocol")
               (:file "utils")
               (:module "gl"
                :components ((:file "util")
                             (:file "texture")
                             (:file "shader")))
               (:module "assets"
                :components ((:file "asset")
                             (:file "png")
                             (:file "font")))
               (:module "core"
                :components ((:file "unit")
                             (:file "container")
                             (:file "affine")))
               (:module "events"
                :components ((:file "event-handler")
                             (:file "listener")))
               (:module "interactive"
                :components ((:file "interactive")
                             (:file "bitmap")
                             (:file "text")
                             (:file "button")
                             (:file "frameset")
                             (:file "sprite")))
               (:file "application")
               (:file "wheelwork")))