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;;;; frameset.lisp
(in-package #:wheelwork)
(defclass/std frameset (unit interactive)
((frames :with :doc "an array of renderable frames")
(sequence :with :doc "an array of indices into frames")
(runningp :std t)
(wait-time :std (/ 1000.0 2) :with :doc "milliseconds between frames")
(count index next-time :with :std 0 :a)))
(defmethod (setf fps) (newval (fs frameset))
(setf (frameset-wait-time fs) (/ 1000.0 newval)))
(defmethod (setf frameset-index) :before (newval (fs frameset))
(setf (unit-visiblep (current-frame-unit fs)) nil))
(defmethod (setf frameset-index) :after (newval (fs frameset))
(with-slots (count index) fs
(setf (unit-visiblep (current-frame-unit fs)) t
index (mod index count))))
(defmethod (setf runningp) :after (newval (fs frameset))
;; to prevent speedup after restart
(setf (frameset-next-time fs) (sdl2:get-ticks)))
(defhandler check-advance-frameset-index
(on-perframe (target time)
(when (and (runningp target)
(<= (frameset-next-time target) time))
(incf (frameset-index target))
(incf (frameset-next-time target) (frameset-wait-time target)))))
(defmethod cleanup ((frameset frameset))
(loop for frame across (frameset-frames frameset) do (cleanup frame)))
(defmethod initialize-instance :after ((fs frameset) &key)
(add-handler fs #'check-advance-frameset-index)
(with-slots (index sequence count frames) fs
(setf index 0
count (length sequence))
(loop for frame across frames
when frame
do (setf (unit-container frame) fs
(unit-visiblep frame) nil))))
(defun current-frame-unit (fs)
"Returns the unit be currently displaayed as the animation's frame."
(with-slots (index sequence count frames) fs
(aref frames (aref sequence (mod index count )))))
(defmethod render ((fs frameset))
(render (current-frame-unit fs)))
(defmethod x ((fs frameset))
(x (current-frame-unit fs)))
(defmethod (setf x) (newval (frameset frameset))
(with-slots (frames) frameset
(loop for frame across frames
when frame
do (setf (x frame) newval)))
newval)
(defmethod y ((frameset frameset))
(y (current-frame-unit frameset)))
(defmethod (setf y) (newval (frameset frameset))
(with-slots (frames) frameset
(loop for frame across frames
when frame
do (setf (y frame) newval)))
newval)
(defmethod scale-x ((frameset frameset))
(scale-x (current-frame-unit frameset)))
(defmethod (setf scale-x) (newval (frameset frameset))
(with-slots (frames) frameset
(loop for frame across frames
when frame
do (setf (scale-x frame) newval)))
newval)
(defmethod scale-y ((frameset frameset))
(scale-y (current-frame-unit frameset)))
(defmethod (setf scale-y) (newval (frameset frameset))
(with-slots (frames) frameset
(loop for frame across frames
when frame
do (setf (scale-y frame) newval)))
newval)
(defmethod rotation ((frameset frameset))
(rotation (current-frame-unit frameset)))
(defmethod (setf rotation) (newval (frameset frameset))
(with-slots (frames) frameset
(loop for frame across frames
when frame
do (setf (rotation frame) newval)))
newval)
(defmethod width ((frameset frameset))
(width (current-frame-unit frameset)))
(defmethod (setf width) (newval (frameset frameset))
(with-slots (frames) frameset
(loop for frame across frames
when frame
do (setf (width frame) newval)))
newval)
(defmethod height ((frameset frameset))
(height (current-frame-unit frameset)))
(defmethod (setf height) (newval (frameset frameset))
(with-slots (frames) frameset
(loop for frame across frames
when frame
do (setf (height frame) newval)))
newval)
(defun make-frameset (sequenced-assets &key (fps 2) asset-args)
(let* ((asset-names
(remove-duplicates sequenced-assets :test #'equal))
(assets
(loop for name in asset-names
collect
(make-instance
'bitmap
:texture (get-asset name :asset-args asset-args))))
(sequence
(loop for name in sequenced-assets
collect (position name asset-names :test #'equal))))
(make-instance
'frameset
:frames (make-array (length assets) :initial-contents assets)
:sequence (make-array (length sequence) :initial-contents sequence)
:wait-time (/ 1000.0 fps))))
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