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;;;; button.lisp
(in-package #:wheelwork)
(defclass/std button (unit interactive)
((up down :with
:std (error "UP and DOWN lots are required")
:doc "Any affine renderable unit")
()
(on-press on-release :doc "Function accepting the button."))
(:documentation "A basic button class. The UP and DOWN slots should
be filled with renderable objects having the same size."))
(defhandler button-released
(on-mouseup ()
(with-slots (up down on-release) target
(setf (unit-visiblep up) t
(unit-visiblep down) nil)
(when on-release
(funcall on-release target)))))
(defhandler button-pressed
(on-mousedown ()
(with-slots (up down on-press) target
(setf (unit-visiblep up) nil
(unit-visiblep down) t)
(when on-press
(funcall on-press target)))))
(defmethod initialize-instance :after ((button button) &key)
(add-handler button #'button-pressed)
(add-handler button #'button-released)
(with-slots (up down) button
(setf (unit-visiblep down) nil
(unit-visiblep up) t
(unit-container up) button
(unit-container down) button)))
(defmethod cleanup ((button button))
(with-slots (up down) button
(cleanup up)
(cleanup down)))
(defmethod render ((button button))
(with-slots (up down) button
(if (unit-visiblep up)
(render up)
(render down))))
(defmethod x ((button button))
(x (button-up button)))
(defmethod (setf x) (newval (button button))
(setf (x (button-up button)) newval
(x (button-down button)) newval))
(defmethod y ((button button))
(y (button-up button)))
(defmethod (setf y) (newval (button button))
(setf (y (button-up button)) newval
(y (button-down button)) newval))
(defmethod scale-x ((thing button))
(scale-x (button-up thing)))
(defmethod (setf scale-x) (newval (thing button))
(setf (scale-x (button-up thing)) newval
(scale-x (button-down thing)) newval))
(defmethod scale-y ((thing button))
(scale-y (button-up thing)))
(defmethod (setf scale-y) (newval (thing button))
(setf (scale-y (button-up thing)) newval
(scale-y (button-down thing)) newval))
(defmethod rotation ((thing button))
(rotation (button-up thing)))
(defmethod (setf rotation) (newval (thing button))
(setf (rotation (button-up thing)) newval
(rotation (button-down thing)) newval))
(defmethod width ((thing button))
(width (button-up thing)))
(defmethod (setf width) (newval (thing button))
(setf (width (button-up thing)) newval
(width (button-down thing)) newval))
(defmethod height ((thing button))
(height (button-up thing)))
(defmethod (setf height) (newval (thing button))
(setf (height (button-up thing)) newval
(height (button-down thing)) newval))
(defun make-texture-button (up down &key pressed released)
"UP and DOWN should be strings naming assets to use as the up and
down images for the button."
(make-instance
'button
:on-press pressed :on-release released
:up (make-instance 'bitmap :texture (get-asset up))
:down (make-instance 'bitmap :texture (get-asset down))))
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