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;;;; examples/06-sprite.lisp
(defpackage #:ww.examples/6
(:use #:cl)
(:export #:start))
(in-package #:ww.examples/6)
(defclass sprite-example (ww::application) ())
(defclass dude (ww::sprite)
((walkingp :accessor walkingp :initform nil)
(walking-speed :accessor walking-speed :initform 5)))
(defun set-key-if-not (sprite key )
"Sets the frame kyey for sprite if that key is not already set. Also
sets the frameset's RUNNINGP to T if it is not already."
(unless (eql key (ww::frameset-key sprite))
(setf (ww::runningp (ww::current-frameset sprite)) nil)
(setf (ww::frameset-key sprite) key))
(unless (ww::runningp (ww::current-frameset sprite))
(setf (ww::runningp (ww::current-frameset sprite)) t)))
(define-symbol-macro +walking-speed+ 5)
(ww::defhandler move-by-face
(ww::on-perframe (sprite)
"When the sprite is walking, adjust its position."
(with-slots (walkingp walking-speed) sprite
(when walkingp
(case (ww::frameset-key sprite)
(:left
(decf (ww::x sprite) walking-speed))
(:right
(incf (ww::x sprite) walking-speed))
(:back
(incf (ww::y sprite) walking-speed))
(:front
(decf (ww::y sprite) walking-speed)))))))
(ww::defhandler move-dude
(ww::on-keydown (sprite scancode)
"Set sprite to walking and set the frameset appropriate to its direction."
(case scancode
(:scancode-left
(set-key-if-not sprite :left)
(setf (walkingp sprite) t))
(:scancode-right
(set-key-if-not sprite :right)
(setf (walkingp sprite) t))
(:scancode-up
(set-key-if-not sprite :back)
(setf (walkingp sprite) t))
(:scancode-down
(set-key-if-not sprite :front)
(setf (walkingp sprite) t)))))
(ww::defhandler speed-control
(ww::on-keydown (sprite scancode)
"A second keydown handler, for controlling walking speed. "
(case scancode
(:scancode-u (incf (walking-speed sprite)))
(:scancode-d (decf (walking-speed sprite))))))
(ww::defhandler stand
(ww::on-keyup (target)
"Stop the sprite from walking, and stop its current frameset
from animating, setting its frame to the standing position."
(setf (walkingp target) nil)
(let ((current
(ww::current-frameset target)))
(setf (ww::runningp current) nil
(ww::frameset-index current) 0))))
(defmethod ww::boot ((app sprite-example))
(let* ((front
(ww::make-frameset
'("dude/Front_Stand.png" ; this is the order in which frames will render
"dude/Front_Left.png"
"dude/Front_Stand.png" ; reusing assets does not add them twice
"dude/Front_Right.png")
:fps 3))
(back
(ww::make-frameset
'("dude/Back_Stand.png"
"dude/Back_Left.png"
"dude/Back_Stand.png"
"dude/Back_Right.png")
:fps 3))
(left
(ww::make-frameset
'("dude/Left_Stand.png"
"dude/Left_Left.png"
"dude/Left_Stand.png"
"dude/Left_Right.png")
:fps 3))
(right
(ww::make-frameset
'("dude/Right_Stand.png"
"dude/Right_Left.png"
"dude/Right_Stand.png"
"dude/Right_Right.png")
:fps 3))
(dude
(make-instance
'dude
:framesets (list :front front ; a sprite has many framesets
:back back ; and are kept in a plist
:left left
:right right)
:frameset-key :front))) ; initial frameset to use
(setf (ww::runningp (ww::current-frameset dude)) nil)
(ww::add-handler dude #'move-by-face )
(ww::add-handler dude #'move-dude)
(ww::add-handler dude #'stand)
(ww::add-handler dude #'speed-control)
(ww::refocus-on dude)
(ww::add-unit app dude)))
(defun start ()
(ww::start (make-instance
'sprite-example
:fps 60
:width 800
:height 600
:title "Wheelwork Example: An Animated Sprite"
:asset-root (merge-pathnames
"examples/"
(asdf:system-source-directory :wheelwork)))))
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