;;;; wheelwork.asd (asdf:defsystem #:wheelwork :description "A sprite system for games and GUIs" :author "colin " :license "GPL-3.0" :version "0.0.2" :serial t :depends-on (#:cl-opengl #:sdl2 #:varjo #:defclass-std #:3d-vectors #:3d-matrices #:pngload #:closer-mop #:cl-fond) :pathname "src/" :components ((:file "package") (:file "protocol") (:file "utils") (:file "grid-geometry") (:file "region") (:file "pre-exit-hooks") (:module "gl" :components ((:file "util") (:file "texture") (:file "shader"))) (:module "assets" :components ((:file "asset") (:file "png") (:file "font"))) (:module "core" :components ((:file "unit"))) (:module "events" :components ((:file "event-handler") (:file "listener"))) (:module "interactive" :components ((:file "interactive") (:file "image") (:file "text") (:file "frameset") (:file "sprite") (:file "canvas"))) (:file "canvas-language") (:file "application") (:file "wheelwork")))