;;;; wheelwork.asd (asdf:defsystem #:wheelwork :description "A sprite system for games and GUIs" :author "colin " :license "Artistic-2.0" :version "0.0.1" :serial t :depends-on (#:cl-opengl #:sdl2 #:varjo #:defclass-std #:3d-vectors #:3d-matrices #:hyperquirks #:pngload #:closer-mop #:lambda-riffs #:cl-fond) :pathname "src/" :components ((:file "package") (:file "protocol") (:file "utils") (:module "gl" :components ((:file "util") (:file "texture") (:file "shader"))) (:module "assets" :components ((:file "asset") (:file "png") (:file "font"))) (:module "core-units" :components ((:file "unit") (:file "container") (:file "affine"))) (:module "events" :components ((:file "event-handler") (:file "listener-and-interactive"))) (:module "interactive-units" :components ((:file "bitmap") (:file "text"))) (:file "application") (:file "wheelwork")))