;;;; button.lisp (in-package #:wheelwork) (defclass/std button (unit interactive) ((up down :with :std (error "UP and DOWN lots are required") :doc "Any affine renderable unit") (bg :with) (on-press on-release :doc "Function accepting the button.")) (:documentation "A basic button class. The UP and DOWN slots should be filled with renderable objects having the same size.")) (defhandler button-released (on-mouseup () (with-slots (up down on-release) target (setf (unit-visiblep up) t (unit-visiblep down) nil) (when on-release (funcall on-release target))))) (defhandler button-pressed (on-mousedown () (with-slots (up down on-press) target (setf (unit-visiblep up) nil (unit-visiblep down) t) (when on-press (funcall on-press target))))) (defmethod initialize-instance :after ((button button) &key) (add-handler button #'button-pressed) (add-handler button #'button-released) (with-slots (up down bg) button (when bg (setf (unit-container bg) button (unit-visiblep bg) t)) (setf (unit-visiblep down) nil (unit-visiblep up) t (unit-container up) button (unit-container down) button))) (defmethod cleanup ((button button)) (with-slots (up down bg) button (when bg (cleanup bg)) (cleanup up) (cleanup down))) (defmethod render ((button button)) (with-slots (up down bg) button (when bg (render bg)) (if (unit-visiblep up) (render up) (render down)))) (defmethod x ((button button)) (x (button-up button))) (defmethod (setf x) (newval (button button)) (with-slots (up down bg) button (when bg (setf (x bg) newval)) (setf (x up) newval (x down) newval))) (defmethod y ((button button)) (y (button-up button))) (defmethod (setf y) (newval (button button)) (with-slots (up down bg) button (when bg (setf (y bg) newval)) (setf (y up) newval (y down) newval))) (defmethod scale-x ((thing button)) (scale-x (button-up thing))) (defmethod (setf scale-x) (newval (button button)) (with-slots (up down bg) button (when bg (setf (scale-x bg) newval)) (setf (scale-x up) newval (scale-x down) newval))) (defmethod scale-y ((thing button)) (scale-y (button-up thing))) (defmethod (setf scale-y) (newval (button button)) (with-slots (up down bg) button (when bg (setf (scale-y bg) newval)) (setf (scale-y up) newval (scale-y down) newval))) (defmethod rotation ((thing button)) (rotation (button-up thing))) (defmethod (setf rotation) (newval (button button)) (with-slots (up down bg) button (when bg (setf (rotation bg) newval)) (setf (rotation up) newval (rotation down) newval))) (defmethod width ((thing button)) (width (button-up thing))) (defmethod (setf width) (newval (button button)) (with-slots (up down bg) button (when bg (setf (width bg) newval)) (setf (width up) newval (width down) newval))) (defmethod height ((thing button)) (height (button-up thing))) (defmethod (setf height) (newval (button button)) (with-slots (up down bg) button (when bg (setf (height bg) newval)) (setf (height up) newval (height down) newval))) (defun make-texture-button (up down &key pressed released) "UP and DOWN should be strings naming assets to use as the up and down images for the button." (make-instance 'button :on-press pressed :on-release released :up (make-instance 'bitmap :texture (get-asset up)) :down (make-instance 'bitmap :texture (get-asset down)))) (defun make-text-button (font up down &key pressed released down-font (up-color #(1.0 1.0 1.0 1.0)) (down-color #(1.0 1.0 1.0 1.0))) (make-instance 'button :on-release released :on-press pressed :up (make-instance 'text :content up :color up-color :font font) :down (make-instance 'text :content down :color down-color :font (or down-font font))))