;;;; bitmap.lisp (in-package #:wheelwork) (defvar *bitmap-shader-program* nil "Cached for later cleanup.") (defvar *bitmap-vao* nil) (defvar *bitmap-count* 0 "Used by finalizers to determin if the shader should be destroyed.") (defun bitmap-finalizer () "executed after a bitmap has been reclaimed by gc. decrements bitmap count and destroys shader-program if necessary." (decf *bitmap-count*) (when (zerop *bitmap-count*) (when *bitmap-vao* (gl:delete-vertex-arrays (list *bitmap-vao*)) (setf *bitmap-vao* nil)) (when *bitmap-shader-program* (gl:delete-program *bitmap-shader-program*) (setf *bitmap-shader-program* nil)))) (defclass/std bitmap (affine interactive) ((texture :ri :std (error "A bitmap requires a texture.")))) (defmethod initialize-instance :after ((bitmap bitmap) &key) (incf *bitmap-count*) (trivial-garbage:finalize bitmap #'bitmap-finalizer) (with-slots (base-width base-height texture) bitmap (setf base-height (texture-height texture) base-width (texture-width texture)) (unless *bitmap-shader-program* (setf *bitmap-shader-program* (create-shader '(:vertex ((vert :vec2)) ((transform :mat4)) ((values (* transform (vari:vec4 vert 0.0 1.0)) vert))) ;color '(:fragment ((tc :vec2)) ((tex :sampler-2d)) ((let ((frag (vari:texture tex tc))) (if (< (aref frag 3) 0.01) (vari:discard) frag)))))) (gl:program-uniformi *bitmap-shader-program* (gl:get-uniform-location *bitmap-shader-program* "TEX") 0)) (unless *bitmap-vao* (setf *bitmap-vao* (gl:gen-vertex-array)) (gl:bind-vertex-array *bitmap-vao*) (let ((vbo (gl:gen-buffer))) (with-gl-array (verts :float 0.0 1.0 1.0 0.0 0.0 0.0 0.0 1.0 1.0 1.0 1.0 0.0 ) (gl:bind-buffer :array-buffer vbo) (gl:buffer-data :array-buffer :static-draw verts))) (gl:enable-vertex-attrib-array 0) (gl:vertex-attrib-pointer 0 2 :float 0 (* +float-size+ 2) 0) (gl:bind-buffer :array-buffer 0) (gl:bind-vertex-array 0)))) (defmethod render ((bitmap bitmap)) (with-slots (texture) bitmap (gl:active-texture 0) (gl:bind-texture :texture-2d (texture-id texture)) (gl:use-program *bitmap-shader-program*) (gl:program-uniform-matrix-4fv *bitmap-shader-program* (gl:get-uniform-location *bitmap-shader-program* "TRANSFORM") (projected-matrix bitmap)) (gl:bind-vertex-array *bitmap-vao*) (gl:draw-arrays :triangles 0 6) (gl:bind-vertex-array 0)))