;;;; units/text.lisp (in-package #:wheelwork) (defclass/std text (unit interactive) ((font :with :ri :std (error "A font is required") :type font) (content :with :ri :std "") (color :with :std #(1.0 1.0 1.0 1.0)) (vao elem-count newlines :r) (shader :with :static :r))) (defmethod model-matrix ((text text)) (let ((m (mat:meye 4))) (with-slots (font newlines x y base-width base-height scale-x scale-y rotation) text (let* ((text-height (cl-fond:text-height (font-object font))) (baseline-offset (* newlines text-height)) (rotation-baseline-offset (* 2 newlines text-height ))) (mat:nmtranslate m (vec:vec x (+ y (* scale-y baseline-offset)) 0.0)) (mat:nmtranslate m (vec:v* 0.5 (vec:vec (* scale-x base-width) (* scale-y (- base-height rotation-baseline-offset) ) 0.0))) (mat:nmrotate m vec:+vz+ rotation) (mat:nmtranslate m (vec:v* -0.5 (vec:vec (* scale-x base-width ) (* scale-y (- base-height rotation-baseline-offset)) 0.0)))) (mat:nmscale m (vec:vec scale-x scale-y 1.0)) m))) (defmethod initialize-instance :after ((text text) &key) (with-slots (content newlines font vao elem-count shader base-width base-height scale-x scale-y) text (unless shader (setf shader (create-shader '(:vertex ((vert :vec2) (col :vec2)) ((transform :mat4)) ((values (* transform (vari:vec4 vert 0.0 1.0)) col))) '(:fragment ((tc :vec2)) ((tex :sampler-2d) (color :vec4)) ((* color (aref (vari:texture tex tc) 0))))))) (multiple-value-bind (vao% count%) (cl-fond:compute-text (font-object font) content) (setf vao vao% elem-count count%)) (setf newlines (count #\newline content)) (hq:with-plist (l r) (cl-fond:compute-extent (font-object font) content) (setf base-width (- r l) base-height (* (cl-fond:text-height (font-object font)) (1+ newlines)))))) (defmethod cleanup ((text text)) (with-slots (vao shader) text (gl:delete-vertex-arrays (list vao)) (when shader (gl:delete-program shader)) (setf vao nil shader nil))) (defmethod render ((text text)) (with-slots (shader font vao elem-count color) text (gl:use-program shader) (gl:active-texture 0) (gl:bind-texture :texture-2d (cl-fond:texture (font-object font))) (gl:program-uniform-matrix-4fv shader (gl:get-uniform-location shader "TRANSFORM") (projected-matrix text)) (gl:program-uniformi shader (gl:get-uniform-location shader "TEX") 0) (gl:program-uniformfv shader (gl:get-uniform-location shader "COLOR") color) (gl:bind-vertex-array vao) (%gl:draw-elements :triangles elem-count :unsigned-int 0) (gl:bind-vertex-array 0)))