;;;; bitmap.lisp (in-package #:wheelwork) (defclass/std bitmap (unit interactive) ((texture :ri :std (error "A bitmap requires a texture.")) (vao shader :with :r :static))) (defmethod initialize-instance :after ((bitmap bitmap) &key) (with-slots (vao shader base-width base-height texture) bitmap (setf base-height (texture-height texture) base-width (texture-width texture)) (unless shader (setf shader (create-shader '(:vertex ((vert :vec2)) ((transform :mat4)) ((values (* transform (vari:vec4 vert 0.0 1.0)) vert))) ;color '(:fragment ((tc :vec2)) ((tex :sampler-2d)) ((let ((frag (vari:texture tex tc))) (if (< (aref frag 3) 0.01) (vari:discard) frag)))))) (gl:program-uniformi shader (gl:get-uniform-location shader "TEX") 0)) (unless vao (setf vao (gl:gen-vertex-array)) (gl:bind-vertex-array vao) (let ((vbo (gl:gen-buffer))) (with-gl-array (verts :float 0.0 1.0 1.0 0.0 0.0 0.0 0.0 1.0 1.0 1.0 1.0 0.0 ) (gl:bind-buffer :array-buffer vbo) (gl:buffer-data :array-buffer :static-draw verts))) (gl:enable-vertex-attrib-array 0) (gl:vertex-attrib-pointer 0 2 :float 0 (* +float-size+ 2) 0) (gl:bind-buffer :array-buffer 0) (gl:bind-vertex-array 0)))) (defmethod cleanup ((bitmap bitmap)) (with-slots (vao shader) bitmap (when vao (gl:delete-vertex-arrays (list vao))) (when shader (gl:delete-program shader)) (setf vao nil shader nil))) (defmethod render ((bitmap bitmap)) (with-slots (texture vao shader) bitmap (gl:active-texture 0) (gl:bind-texture :texture-2d (texture-id texture)) (gl:use-program shader) (gl:program-uniform-matrix-4fv shader (gl:get-uniform-location shader "TRANSFORM") (projected-matrix bitmap)) (gl:bind-vertex-array vao) (gl:draw-arrays :triangles 0 6) (gl:bind-vertex-array 0)))