;;;; texture.lisp (in-package #:wheelwork) (defclass/std texture () ((width height id mipmap :with :r :i) (internal-format image-format :ri :with :std :rgba) (wrap-s wrap-t :ri :with :std :repeat) (min-filter mag-filter :ri :with :std :nearest))) (defmethod cleanup ((texture texture)) (gl:delete-texture (texture-id texture)))