;;;; examples/04-a-button.lisp (defpackage #:ww.examples/4 (:use #:cl) (:export #:start)) (in-package #:ww.examples/4) (defclass app-with-buttons (ww::application) ()) (defmethod ww::boot ((app app-with-buttons)) (let* ((b (ww::make-texture-button "Fezghoul.png" "GelatinousCube.png" :pressed (lambda (button) (format t "Button ~a was clicked!~%" button)) :released (lambda (button) (format t "Button ~a was relased!~%" button)))) (font (ww::get-asset "Ticketing.ttf")) (b2 (ww::make-text-button font "Press Me" "Relase Me"))) (setf (ww::x b) 100 (ww::y b) 100 (ww::x b2) 400 (ww::y b2) 100) ;; make bigger (ww::scale-by b 4.0) (ww::scale-by b2 3) ;; add to scene (ww::add-unit b2) (ww::add-unit b))) (defun start () (ww::start (make-instance 'app-with-buttons :fps 30 :width 800 :height 600 :title "Wheelwork Example: A Button" :asset-root (merge-pathnames "examples/" (asdf:system-source-directory :wheelwork)))))