;;; 01-bitmap-display.lisp (defpackage #:ww.examples/2 (:use #:cl) (:export #:start)) (in-package :ww.examples/2) (defclass bitmap-display (ww::application ) ()) (defvar *shared-anim-table* (make-hash-table :synchronized t)) (ww::defhandler animate-move-thing (ww::on-keydown () (when (member scancode '(:scancode-left :scancode-right :scancode-down :scancode-up)) (unless (gethash target *shared-anim-table*) (setf (gethash target *shared-anim-table*) t) (let* ((tx (ww::unit-x target)) (ty (ww::unit-y target)) (destx tx) (desty ty) (dx 0) (dy 0)) (case scancode (:scancode-down (setf dy -1 desty (- ty (ww::unit-height target)))) (:scancode-up (setf dy 1 desty (+ ty (ww::unit-height target)))) (:scancode-left (setf dx -1 destx (- tx (ww::unit-width target)))) (:scancode-right (setf dx 1 destx (+ tx (ww::unit-width target))))) (ww::set-handler target (ww::on-perframe () (with-slots ((cx ww::x) (cy ww::y)) target (if (and (= cx destx) (= cy desty)) (progn (remhash target *shared-anim-table*) (ww::unset-handler target 'ww::perframe)) (setf cx (+ cx dx) cy (+ cy dy))))))))))) (ww::defhandler move-thing (ww::on-keydown () (case scancode (:scancode-left (decf (ww::unit-x target) (ww::unit-width target))) (:scancode-right (incf (ww::unit-x target) (ww::unit-width target))) (:scancode-down (decf (ww::unit-y target) (ww::unit-height target))) (:scancode-up (incf (ww::unit-y target) (ww::unit-height target))) (:scancode-equals (when (or (member :lshift modifiers) (member :rshift modifiers)) (incf (ww::unit-height target) 20.0) (incf (ww::unit-width target) 20.0))) (:scancode-minus (decf (ww::unit-height target) 20.0) (decf (ww::unit-width target) 20.0))) (format t "ghoul pos: ~a,~a~%" (ww::unit-x target) (ww::unit-y target)))) (ww::defhandler thing-clicked (ww::on-mousedown () (format t "~a was clicked at ~a,~a!~%" target x y))) (ww::defhandler mouse-over (ww::on-mousemotion () (print (list target x y xrel yrel state)))) (defmethod ww::boot ((app bitmap-display)) (let ((bm (make-instance 'ww::bitmap :texture (ww::get-asset "Fezghoul.png"))) (bm2 (make-instance 'ww::bitmap :texture (ww::get-asset "RootBear.png")))) ;; first (ww::refocus-on bm) (ww::set-handler bm #'animate-move-thing ) (ww::set-handler bm #'thing-clicked) (ww::set-handler bm #'mouse-over) (ww::add-unit app bm) ;;second (setf (ww::unit-x bm2) 90 (ww::unit-y bm2) 90) (ww::set-handler bm2 #'move-thing) (ww::set-handler bm2 #'thing-clicked) (ww::add-unit app bm2))) (defun start () (ww::start (make-instance 'bitmap-display :scale 2.0 :fps 30 :asset-root #P"~/projects/wheelwork/examples/")))